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Re: A Quick Question On Stealth

Posted: Sun May 15, 2011 1:37 pm
by kinetosimpetus
Lagomorphia wrote:What's wrong with giving it no energy depletion and telling the AI to always use it?
That part.

Re: A Quick Question On Stealth

Posted: Mon May 16, 2011 1:28 am
by CalvaryCptMike
Why can't you use the odf line autofire?

Re: A Quick Question On Stealth

Posted: Mon May 16, 2011 2:35 pm
by Slime615
Because I want them to be able to use other weapons.

Re: A Quick Question On Stealth

Posted: Mon May 16, 2011 2:44 pm
by Jaspo
Well, then, could you possibly make a single hybrid weapon that is stealth combined with another weapon?

Re: A Quick Question On Stealth

Posted: Mon May 16, 2011 3:27 pm
by Fiodis
Jaspo wrote:Well, then, could you possibly make a single hybrid weapon that is stealth combined with another weapon?
Doubtful, but even if you could, you'd end up turning stealth on and off every time you fire.

Autofire doesn't work with weapons, I believe, only with things like turrets (and then it's autopilot, not autofire).

Re: A Quick Question On Stealth

Posted: Mon May 16, 2011 5:03 pm
by skelltor
Actualy autopilot makes it like an autoturret adding the line AutoFire = "1" makes that autoturret fire as soon as it is dropped.

Re: A Quick Question On Stealth

Posted: Tue May 17, 2011 5:36 pm
by Fiodis
Well, whatever it is, you still see how that line applies to the turret, not the turret's weapon. It doesn't work with weapons themselves (and it doesn't work with units, either).

Re: A Quick Question On Stealth

Posted: Wed May 18, 2011 3:29 am
by Slime615
Ok. I have decided to abbandon this idea.