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Head shot damage increase
Posted: Fri Nov 06, 2009 7:54 pm
by Havoc 526
Is there also a way to increase the damage ratio from critical hits on infantry?
Re: Head shot damage increase
Posted: Fri Nov 06, 2009 8:21 pm
by AQT
The
line in an ordnance's ODF, perhaps?
Re: Head shot damage increase
Posted: Sat Nov 07, 2009 12:13 am
by myers73
i think i recall seeing it in the unit odf, some line about critical hit, and where the critical hit is....i dont think it would be in the weapon odf
Re: Head shot damage increase
Posted: Sat Nov 07, 2009 1:15 am
by trainmaster611
According to psych0fred's docs
A headshot on a soldier makes damage x 3.
This is at the moment hardcoded, let me know if you need to specify it per soldier.
As far as I know, he never did make it specifiable. But there is a line that lets you specify damage multipliers for vehicles on the basis of individual parts (ie, leg, belly, butt, etc).
A vehicle/flyer/walker/turret can specify a multiplier for a specific collision body.
Look in the atst odf for an example, temporary I put in a multiplier of 1.5 for a hit in the head.
HitLocation = "p_head 1.5"
When a bullet hits a body that has a damage multiplier greater then 1.0 it displays an extra flash.
Its "headshot.fx" if anyone is interested in playing with it (in common). Same effect for vehicles and soldiers.
Re: Head shot damage increase
Posted: Sat Nov 07, 2009 3:55 pm
by Havoc 526
I see.

Okay, I'll see what I can do with that.
Re: Head shot damage increase
Posted: Sat Nov 07, 2009 4:26 pm
by Fiodis
As a tag-along to this, is it possible to alter (perhaps through hex editing) the location of a soldier's critical hit point? I assume it's bone_head or whatever, but can you shift that designation around?
Re: Head shot damage increase
Posted: Sat Nov 07, 2009 4:41 pm
by DarthD.U.C.K.
i doubt that you can change the bone
Re: Head shot damage increase
Posted: Sat Nov 07, 2009 4:44 pm
by Fiodis
No; but can you change which bone is the critical hit spot?
Re: Head shot damage increase
Posted: Sat Nov 07, 2009 4:54 pm
by DarthD.U.C.K.
thats what i meant
Re: Head shot damage increase
Posted: Sat Nov 07, 2009 5:43 pm
by trainmaster611
Fiodis wrote:As a tag-along to this, is it possible to alter (perhaps through hex editing) the location of a soldier's critical hit point? I assume it's bone_head or whatever, but can you shift that designation around?
You can alter set the CollisionHeadOffset which is what defines where the head is.
cis_inf_default wrote:CollisionHeadOffset = "0.0 -0.2 0.0"
They use it for the droids and the wookiee.
Re: Head shot damage increase
Posted: Sun Nov 08, 2009 5:04 am
by DarthD.U.C.K.
im not shure if its practical for more than just changing the height a bit because the collision will still move woth the headbone