Force team units (incl. player) into vehicle at spawn

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Maveritchell
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Re: Force team units (incl. player) into vehicle at spawn

Post by Maveritchell »

Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.
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trainmaster611
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Re: Force team units (incl. player) into vehicle at spawn

Post by trainmaster611 »

Penguin wrote:Thats what we talked about before we came to the idea that we would have to force the person into the vehicle to make them 'spawn as a vehicle'
I dunno Penguin. Isn't the Droideka a vehicle that spawns as a unit? You would have to do some major ODF and LUA working but I think it can be done.
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Re: Force team units (incl. player) into vehicle at spawn

Post by Penguin »

Droideka is a unit, not a vehicle.

ClassLabel = "walkerdroid"

Its a special class made just for the droideka to make it work.
BountyHunterV

Re: Force team units (incl. player) into vehicle at spawn

Post by BountyHunterV »

Maveritchell wrote:Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.

he he i don't exactly know how to do that...
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AceMastermind
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Mini skydome ODF

Post by AceMastermind »

BountyHunterV wrote:
Maveritchell wrote:Like we've already said once or twice, the skydome is a sphere mesh with textures on the inside. Just make a basic prop .odf for it.

he he i don't exactly know how to do that...
Example prop ODF:

Code: Select all

[GameObjectClass]		

ClassLabel		=	"prop"
GeometryName	=	"inner_skydome.msh"

[Properties]		
GeometryName	=	"inner_skydome"
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Re: Force team units (incl. player) into vehicle at spawn

Post by MetalcoreRancor »

If I may point out something, Why not try what I did for my map, and take Geonosis's fedcore ship model and reskin it to be whatever planet you want. It's not solid so you can fly through it into combat.
BountyHunterV

Re: Force team units (incl. player) into vehicle at spawn

Post by BountyHunterV »

because my map isn't a space map, its a land map...but thanks anyway

@AceMastermind: where do you specify the size of the dome? or is that not in the .odf file?
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