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SoldierMusic

Posted: Sat Apr 19, 2008 6:52 pm
by cloneknight
if you add
SoldierMusic = "cis_hero_Maul_lp"
to your soldier's odf the music changes when you spawn as it. i was wondering how i add a music file like this to where it needs to go (i want to add "Vode An" (Brothers All) to the game so when i spawn as a commando this plays.
Hidden/Spoiler:
( cis_hero_Maul_lp is duel of the fates bty) you can change maul to other heros and stuff

Re: SoldierMusic

Posted: Sat Apr 19, 2008 7:15 pm
by Xavious
Follow this tutorial, but instead of adding the music lines to the lua, add your music line to your soldier's ODF.

Re: SoldierMusic

Posted: Sat Apr 19, 2008 7:17 pm
by cloneknight
ok i thought so,
bty i cant find BF1 Modtools

Re: SoldierMusic

Posted: Sat Apr 19, 2008 7:20 pm
by Xavious

Re: SoldierMusic

Posted: Sat Apr 19, 2008 7:27 pm
by cloneknight
wow that is a big dl for one thing, but i guess its worth it

Re: SoldierMusic

Posted: Sat Apr 19, 2008 11:15 pm
by ryukaji
I reccomend you just fix the sound munging for BF2 (in the FAQ) but then again with BF1 tools u can use the assets...

Re: SoldierMusic

Posted: Sat Apr 19, 2008 11:58 pm
by cloneknight
i couldn't find(or dodnt see) the faq for f"fixing" the sound munging

Re: SoldierMusic

Posted: Sun Apr 20, 2008 7:40 am
by Taivyx
BF2_Modtools procedure is a lot more complicated than the BFBuilder procedure, I personally use BFBuilder for all my custom sounds.