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Flying sideways
Posted: Sat Dec 24, 2011 12:12 pm
by Bob
Is it somehow possible to let a flyer fly sideways, like a helicopter?
Re: Flying sideways
Posted: Sat Dec 24, 2011 12:14 pm
by THEWULFMAN
Nope.
Topic solved. There's no workaround, the code was lost when they were updating the SWB1 code.
Re: Flying sideways
Posted: Sat Dec 24, 2011 1:57 pm
by Dakota
Bob wrote:Is it somehow possible to let a flyer fly sideways, like a helicopter?
yesssssssss,
in swbf1...
(wonders why the makers of swbf2 took out both
prone and flier strafe)
Re: Flying sideways
Posted: Sat Dec 24, 2011 2:34 pm
by THEWULFMAN
Dakota wrote:Bob wrote:Is it somehow possible to let a flyer fly sideways, like a helicopter?
yesssssssss,
in swbf1...
(wonders why the makers of swbf2 took out both
prone and flier strafe)
They took out
prone because they didn't think anyone cared for it. They didn't take out flier strife, the code for that was lost when they were adding it special maneuvers, the barrel roll and split-s. They didn't have time or the need to add it back(remember, they had 14 months to turn SWB1 into SWBF2. They did have the existing assets to work off of, but 14 months is nothing for game development), since there was no pilotable gunships in the stock maps.
Re: Flying sideways
Posted: Sat Dec 24, 2011 4:33 pm
by Dakota
no pilotable gunships in the stock maps?
if you are talking of bf1 there were lots of gunships but if you are talking of bf2 then there is still space.
Re: Flying sideways
Posted: Sat Dec 24, 2011 5:46 pm
by Marth8880
He's talking about in SWBF2, which has no gunships in the stock maps, excluding the space maps, which wouldn't make sense to have strafe in.
Re: Flying sideways
Posted: Sat Dec 24, 2011 5:55 pm
by kinetosimpetus
Dakota wrote:no pilotable gunships in the stock maps?
if you are talking of bf1 there were lots of gunships but if you are talking of bf2 then there is still space.
He meas command flyers i think.
Re: Flying sideways
Posted: Sat Dec 24, 2011 7:38 pm
by Tears2Roses
THEWULFMAN wrote:
They took out prone because they didn't think anyone cared or it....
I certantly would have LOVED to have
prone in swbf2!
Re: Flying sideways
Posted: Sat Dec 24, 2011 8:03 pm
by THEWULFMAN
Dakota wrote:no pilotable gunships in the stock maps?
if you are talking of bf1 there were lots of gunships but if you are talking of bf2 then there is still space.
Like Marth said I was talking about land maps in SWBF2.
Tears2Roses wrote:THEWULFMAN wrote:
They took out prone because they didn't think anyone cared for it....
I certantly would have LOVED to have
prone in swbf2!
Lucasarts and Pandemic have a
terrible track record of asking their fans what they want.
Re: Flying sideways
Posted: Sat Dec 24, 2011 9:59 pm
by Dakota
THEWULFMAN wrote:Lucasarts and Pandemic have a terrible track record of asking their fans what they want.
oh, yes they do...
Re: Flying sideways
Posted: Sat Dec 24, 2011 10:43 pm
by Teancum
THEWULFMAN wrote:They took out prone because they didn't think anyone cared or it....
Incorrect. According to my conversation with one ex-dev and another with Psych0fred the code was simply overridden by the .combo code and they had no time to re-implement it.
Re: Flying sideways
Posted: Sat Dec 24, 2011 10:47 pm
by THEWULFMAN
Teancum wrote:THEWULFMAN wrote:They took out prone because they didn't think anyone cared for it....
Incorrect. According to my conversation with one ex-dev and another with Psych0fred the code was simply overridden by the .combo code and they had no time to re-implement it.
I see. Thanks for the info. I always was told it was because they didn't know people really wanted it. But at this point, anything "bad" about SWBF2 can be contributed to the deadline. 14 months is just ridiculous. Some mods take longer than that. I'd like to tell Lucasarts where they can shove their deadlines...
Re: Flying sideways
Posted: Sun Dec 25, 2011 12:00 am
by Teancum
Yeah, from what I've been told they started on the sequel pretty much right after SWBF1 went gold -- I.E. no down time whatsoever.
Re: Flying sideways
Posted: Sun Dec 25, 2011 1:40 am
by AQT
THEWULFMAN wrote:14 months is just ridiculous. Some mods take longer than that.
Well, modding a game and professionally developing a game are two different things. The former is usually considered a hobby, often done during one's free time, whereas the latter is usually considered a career. I highly doubt any of us mod for eight hours a day with a set release date or even get paid for it.
Re: Flying sideways
Posted: Sun Dec 25, 2011 2:02 am
by Marth8880
Teancum wrote:THEWULFMAN wrote:They took out prone because they didn't think anyone cared or it....
Incorrect. According to my conversation with one ex-dev and another with Psych0fred the code was simply overridden by the .combo code and they had no time to re-implement it.
I remember reading here that it was both of these, as well as the
prone being buggy or something along the lines of that. :s
Re: Flying sideways
Posted: Sun Dec 25, 2011 8:43 am
by ARCTroopaNate
Also, with all the new heroes and units, they would have to create new prone animations, and I don't believe that doing that would be easy or worth it.
Re: Flying sideways
Posted: Mon Dec 26, 2011 2:40 pm
by Slime615
This is another reason why they should have made a BF3....
I mean, if they only hads 14 months... why not create a new game if this was a success (Which it was) If they could create a game like this from BF1 in 14 months.... Imagine what they could have done in a couple of years?
Re: Flying sideways
Posted: Mon Dec 26, 2011 5:04 pm
by Teancum
ARCTroopaNate wrote:Also, with all the new heroes and units, they would have to create new prone animations, and I don't believe that doing that would be easy or worth it.
Nope -
prone would have been a common animation like crouching or running.
Re: Flying sideways
Posted: Mon Dec 26, 2011 5:49 pm
by ARCTroopaNate
I stand corrected. I agree with Slime. If they had a few years to do Battlefront III it could have been an amazing game.

Why Lucasfarts! Y u no make BF3?
Re: Flying sideways
Posted: Mon Dec 26, 2011 7:58 pm
by JAWSFreelao
ARCTroopaNate wrote:I stand corrected. I agree with Slime. If they had a few years to do Battlefront III it could have been an amazing game.

Why Lucasfarts! Y u no make BF3?
Because Lucasarts is a complete tool. Like the man that it is named after.