How to get hintodes "Patrol" and "Access"
Posted: Wed Feb 23, 2005 11:27 am
I try to make the AI hintnodes Patrol and acces working but AI ignores them everytime.
What i did is placing a hintnode between 2 hubs connected with connections and no AI enemies close to the hintnodes.
But AI just ran from one hub to the next but ignores the hintnodes.
For patrol i thought that one or more bots travel between the hintnode and the selected CP.
For acces i thought that AI stopped at the hintnode and do something wich will look like that AI is "doing" something (working at a computer terminal for example).
But in both cases AI just follows the planning to get in combat.
Rends
What i did is placing a hintnode between 2 hubs connected with connections and no AI enemies close to the hintnodes.
But AI just ran from one hub to the next but ignores the hintnodes.
For patrol i thought that one or more bots travel between the hintnode and the selected CP.
For acces i thought that AI stopped at the hintnode and do something wich will look like that AI is "doing" something (working at a computer terminal for example).
But in both cases AI just follows the planning to get in combat.
Rends