Page 1 of 1

How to get hintodes "Patrol" and "Access"

Posted: Wed Feb 23, 2005 11:27 am
by Rends
I try to make the AI hintnodes Patrol and acces working but AI ignores them everytime.
What i did is placing a hintnode between 2 hubs connected with connections and no AI enemies close to the hintnodes.
But AI just ran from one hub to the next but ignores the hintnodes.
For patrol i thought that one or more bots travel between the hintnode and the selected CP.

For acces i thought that AI stopped at the hintnode and do something wich will look like that AI is "doing" something (working at a computer terminal for example).
But in both cases AI just follows the planning to get in combat.

Rends

RE: How to get hintodes "Patrol" and "Access&

Posted: Wed Feb 23, 2005 6:39 pm
by Rends
Hm,
i run several tests and i got mines and snipe working but still not access and patrol.
I set one hintnode between 2 own CPs and set the enemy CP far away. AI will lay mines but not Patrol and access.
Snipe hintnodes seems only to work with enemies nearby.

Re: RE: How to get hintodes "Patrol" and "Acc

Posted: Fri Feb 25, 2005 1:09 pm
by Rends
psych0fred wrote:... I am guessing there is always something more important for them to do, like target an enemy or capture a cp.
So this mean that both hintnodes are useless and won´t work?

RE: Re: RE: How to get hintodes "Patrol" and "

Posted: Fri Feb 25, 2005 3:44 pm
by Rends
Ok,
can you come up with an working example then?
My testmap is very basic.
3 CPs two for Imps and one for rebells all placed in a straight line:
(IMP CP)---(HintnodeCP2Patrol)----(IMP CP)--(Hintnode1)-------------------------------------------------(Reb CP)
Image

3 Hubs and 2 connections

HintnodeCP2Patrol works with mines but no access or patrol
Hintnode1 is set up for snipe and works well