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.REQ crashing error [Solved]

Posted: Wed Jul 01, 2009 8:53 am
by Super_Clone
Ok, in my munge log I get these errors:

Code: Select all

ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep2_jettrooper.lvl.req(1)...

ucft <--
ERROR[levelpack rep.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_ep2_jettrooper.lvl.req(1)...

ucft <--
 [continuing]
   2 Errors    0 Warnings
But in my rep.req, everything is perfectly fine, heres the rep.req :
Hidden/Spoiler:
[code]ucft
{
REQN
{
"lvl"
"rep_bldg_forwardcenter"
"rep_fly_anakinstarfighter_sc"
"rep_fly_arc170fighter_dome"
"rep_fly_arc170fighter_sc"
"rep_fly_assault_dome"
"rep_fly_cat_dome"
"rep_fly_gunship"
"kam_fly_ride_gunship"
"rep_fly_gunship_sc"
"rep_fly_gunship_dome"
"rep_fly_jedifighter_dome"
"rep_fly_jedifighter_sc"
"rep_fly_ride_gunship"
"rep_fly_vwing"
"rep_hero_aalya"
"rep_hero_anakin"
"rep_hero_cloakedanakin"
"rep_hero_kiyadimundi"
"rep_hero_macewindu"
"rep_hero_macewindu_obi"
"rep_hero_obiwan"
"rep_hero_yoda"
"rep_hover_fightertank"
"rep_hover_barcspeeder"
"rep_inf_ep2_engineer"
"rep_inf_ep2_jettrooper"
"rep_inf_ep2_jettrooper_training"
"rep_inf_ep2_jettrooper_rifleman"
"rep_inf_ep2_jettrooper_sniper"
"rep_inf_ep2_officer"
"rep_inf_ep2_officer_training"
"rep_inf_ep2_pilot"
"rep_inf_ep2_rifleman"
"rep_inf_ep2_rocketeer"
"rep_inf_ep2_rocketeer_chaingun"
"rep_inf_ep2_sniper"
"rep_inf_ep2_marine"
"rep_inf_ep3_engineer"
"rep_inf_ep3_jettrooper"
"rep_inf_ep3_officer"
"rep_inf_ep3_pilot"
"rep_inf_ep3_rifleman"
"rep_inf_ep3_marine"
"rep_inf_ep3_rocketeer"
"rep_inf_ep3_sniper"
"rep_inf_ep3_sniper_felucia"
"rep_walk_atte"
"rep_walk_atte_nospawn"
"rep_walk_oneman_atst"
"rep_veh_remote_terminal"
"uta1_prop_gunship"
"uta_fly_ride_gunship"
"uta_fly_ride_gunshipmyg"

}
}[/code]
Any guesses? Also, I have tried a manual clean. Thanks in advance. Edit: As Obi's request, here is the ep2 jetty's req and odf, cause thats what seems to be the issue. Req:

Code: Select all

ucft
{
    REQN
    {
        "class"
        "rep_inf_ep2_jettrooper"
    }
}
Odf:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_jettrooper"

[Properties]
Label               = "Arc Trooper"
UnitType            = "trooper"
IconTexture         = "rep_htrooper_icon"

GeometryName        = "rep_inf_jettrooper"
GeometryLowRes      = "rep_inf_jettrooper_low1"
FirstPerson         = "REP\repjettp;rep_1st_jettrooper"

Re: .REQ crashing error

Posted: Wed Jul 01, 2009 12:24 pm
by [RDH]Zerted
I don't know, do you have to use two \'s in the ODFs?

Re: .REQ crashing error

Posted: Wed Jul 01, 2009 12:54 pm
by Maveritchell
[RDH]Zerted wrote:I don't know, do you have to use two \'s in the ODFs?
No, you don't.

Your error can be anything from the actual .req file down to any of the related .odfs - anything loaded through the "class" rep_inf_ep2_jettrooper can be the cause of the error, not just the .req file. Does your classparent exist? Has its odf been changed at all?

Re: .REQ crashing error

Posted: Wed Jul 01, 2009 1:04 pm
by Super_Clone
Maveritchell wrote:
[RDH]Zerted wrote:I don't know, do you have to use two \'s in the ODFs?
No, you don't.

Your error can be anything from the actual .req file down to any of the related .odfs - anything loaded through the "class" rep_inf_ep2_jettrooper can be the cause of the error, not just the .req file. Does your classparent exist? Has its odf been changed at all?
Yea, this can be locked, Obi helped me over Xfire, it was the commando pistol crashing, i messed up the ord somehow.