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Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jun 15, 2011 8:39 am
by nobody3
hey,has anyone ever made "airfrag mod"? where wookies and darkies only are? and AI use only dark troopers and use their jetpack more often(everytime its possible) if its already made could anyone link me please? i looked everywhere.. if its not then can anyone try to make it? thx

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jun 15, 2011 3:41 pm
by AQT
Cerfon Rournes wrote:Was a Tantive trooper with a visor added on ever released? :?
By visor, I mean this.
Hidden/Spoiler:
Image
No, I don't think one was ever released before, but here's one I just hex edited together: http://www.gamefront.com/files/20443428 ... with_Visor

Credits to icemember for making the visor originally from his Militia Saboteur model.

@nobody3: This isn't exactly what you are looking for, but this map, once released, will feature a Hunt mode between Wookiee Warriors and Dark Troopers only.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jun 15, 2011 5:30 pm
by nobody3
AQT wrote:
Cerfon Rournes wrote:Was a Tantive trooper with a visor added on ever released? :?
By visor, I mean this.
Hidden/Spoiler:
Image
No, I don't think one was ever released before, but here's one I just hex edited together: http://www.gamefront.com/files/20443428 ... with_Visor

Credits to icemember for making the visor originally from his Militia Saboteur model.

@nobody3: This isn't exactly what you are looking for, but this map, once released, will feature a Hunt mode between Wookiee Warriors and Dark Troopers only.
yeah would be nice I think,but i guess its only for 1.3 patch (I dont really want to install it again)
if anyone have wookie vs darky only map please let me know

Needing a Humvee

Posted: Wed Jun 15, 2011 8:57 pm
by prudii1047
I hope i got the location right this time. I need a Humvee for my CoD: Modern Warfare Mod. Anyone willing to help me with this is greatly appreciated. :thumbs:

Re: All-Purpose Request Thread (Mk. IV)

Posted: Wed Jun 15, 2011 10:03 pm
by Cerfon Rournes
AQT wrote:
Cerfon Rournes wrote:Was a Tantive trooper with a visor added on ever released? :?
By visor, I mean this.
Hidden/Spoiler:
Image
No, I don't think one was ever released before, but here's one I just hex edited together: http://www.gamefront.com/files/20443428 ... with_Visor

Credits to icemember for making the visor originally from his Militia Saboteur model.
Thanks AQT! :thumbs: :D

togruta hair

Posted: Thu Jun 16, 2011 8:45 pm
by rywar40
Can Someone give me some togruta hair for some of my people on my map PLEASE

Re: togruta hair

Posted: Thu Jun 16, 2011 8:53 pm
by Snork
:runaway:


what is togruta hair?

Re: togruta hair

Posted: Thu Jun 16, 2011 8:58 pm
by rywar40
ahsoka tano hair

Re: togruta hair

Posted: Thu Jun 16, 2011 9:03 pm
by THEWULFMAN
I think you mean the Montrals. Togrutas do not have hair.

You can find an adult montral headpiece in the convo pack hero assets.

And you should always ask for stuff that exists in the "Help me find a pre-exisitng asset" thread.

Re: togruta hair

Posted: Thu Jun 16, 2011 9:04 pm
by sim-al2
Not to be a junior mod/broken record but I think this should be in the Request Thread...

Edit: Ninja'ed :P

@WULF: I think he was requesting someone make it for him...

Re: togruta hair

Posted: Thu Jun 16, 2011 9:06 pm
by THEWULFMAN
sim-al2 wrote:I think he was requesting someone make it for him...
rywar40 wrote:Can Someone give me some togruta hair for some of my people on my map PLEASE

Re: togruta hair

Posted: Thu Jun 16, 2011 9:08 pm
by sim-al2
That can interpreted in many different ways i.e. the OP wasn't specific enough...

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jun 16, 2011 9:25 pm
by rywar40
Ok I need someone to make me a togruta montrals for my map i need. adult and teen (like ahsoka tano's)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jun 16, 2011 10:49 pm
by Cerfon Rournes
Could someone please reupload Challenger's Triforce model from This> http://www.gametoast.com/forums/viewtop ... t=Triforce < Thread? Thanks.

Re: All-Purpose Request Thread (Mk. IV)

Posted: Thu Jun 16, 2011 11:56 pm
by Dakota
i was just wondering if someone could either make or find me a crate that is explodable and can be dispensed as an object on the map (like a mine, autoturret, or health pack). i have seen one before on taris: sky high and have been needing one for awhile.
Hidden/Spoiler:
i even tryed making on in blender but i can't figure out modeling at all (the default shape was a box too but i couldn't figure out how to convert it...)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 17, 2011 3:10 am
by AQT
Dakota wrote:i even tryed making on in blender but i can't figure out modeling at all
Why not use one of the many already existing crate models out there instead? Whether an object can be destroyed and then exploded is controlled via its ODF, not the MSH file itself. Simply change the ODF's ClassLabel to destructiblebuilding, give it a MaxHealth value, and set it up with an explosion ODF. Unless you are asking for something much more complicated than it really is, are you?

Re: Needing a Humvee

Posted: Fri Jun 17, 2011 10:49 am
by 1FGR1NightGhost
prudii1047 wrote:I hope i got the location right this time. I need a Humvee for my CoD: Modern Warfare Mod. Anyone willing to help me with this is greatly appreciated. :thumbs:
while your at it, (if you so choose) can you make a model tank SIMILAR (but still futuristic and star-wars era-ish) to a T-62/72 or M-60 Patton, Please?

This would be greatly apreciated :)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 17, 2011 11:39 am
by Slime615
Fx Help:
Hi, I am part way through working on a Mod, that features a large Cannon. As Part of it, It features a weapon that has a trail the same as Geonosian Sonic Cannon -

Except its Red.

I have looked for a TAG To reskin to solve this, but - Finding none, I believe that the answer lies in the FX File:

SO here is my request. Could someone please edit this, so that wenever it is green, it has the corrosponding shade of Red Instead.

Thankyou.
Hidden/Spoiler:
[code]ParticleEmitter("Distortion")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(15.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(-1.0000,1.0000);
PositionY(-1.0000,1.0000);
PositionZ(-1.0000,1.0000);
}
Offset()
{
PositionX(-0.5000,0.5000);
PositionY(-0.5000,0.5000);
PositionZ(-0.5000,0.5000);
}
PositionScale(0.0000,0.0000);
VelocityScale(1.0000,1.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 2.0000, 2.0000);
Red(0, 240.0000, 240.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 240.0000, 240.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.5000);
Position()
{
LifeTime(0.5000)
}
Size(0)
{
LifeTime(0.5000)
Scale(2.0000);
}
Color(0)
{
LifeTime(0.3000)
Reach(240.0000,255.0000,240.0000,150.0000);
Next()
{
LifeTime(0.2000)
Reach(255.0000,255.0000,255.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("BLUR");
BlurValue(0.5000);
BlurRes(1.0000);
Type("PARTICLE");
Texture("com_sfx_waterfoam1");
}
ParticleEmitter("GreenSmoke")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.0400, 0.0400);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Spread()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(-1.0000,-1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(5.0000,5.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.4000, 0.6000);
Red(0, 100.0000, 100.0000);
Green(0, 255.0000, 255.0000);
Blue(0, 100.0000, 100.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 360.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.2500);
Position()
{
LifeTime(0.2500)
}
Size(0)
{
LifeTime(0.2500)
Scale(2.0000);
}
Color(0)
{
LifeTime(0.1000)
Reach(100.0000,255.0000,100.0000,192.0000);
Next()
{
LifeTime(0.2000)
Reach(100.0000,255.0000,100.0000,0.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("PARTICLE");
Texture("com_sfx_explosion2");
}
ParticleEmitter("Blast_Ring")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.1000, 0.1000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(-1.0000,-1.0000);
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Offset()
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PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(4.0000,4.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.1500, 0.1500);
Hue(0, 70.0000, 75.0000);
Saturation(0, 175.0000, 200.0000);
Value(0, 100.0000, 120.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.6000);
Position()
{
LifeTime(3.0000)
}
Size(0)
{
LifeTime(0.1000)
Scale(5.0000);
Next()
{
LifeTime(0.5000)
Scale(2.0000);
}
}
Color(0)
{
LifeTime(0.0500)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.5500)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("GEOMETRY");
Model("geo_blast_ring");
}
ParticleEmitter("Blast_Ring")
{
MaxParticles(-1.0000,-1.0000);
StartDelay(0.0000,0.0000);
BurstDelay(0.2000, 0.2000);
BurstCount(1.0000,1.0000);
MaxLodDist(1000.0000);
MinLodDist(800.0000);
BoundingRadius(5.0);
SoundName("")
Size(1.0000, 1.0000);
Hue(255.0000, 255.0000);
Saturation(255.0000, 255.0000);
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
Spawner()
{
Circle()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(-1.0000,-1.0000);
}
Offset()
{
PositionX(0.0000,0.0000);
PositionY(0.0000,0.0000);
PositionZ(0.0000,0.0000);
}
PositionScale(0.0000,0.0000);
VelocityScale(4.0000,4.0000);
InheritVelocityFactor(0.0000,0.0000);
Size(0, 0.1500, 0.1500);
Hue(0, 70.0000, 75.0000);
Saturation(0, 175.0000, 200.0000);
Value(0, 100.0000, 120.0000);
Alpha(0, 0.0000, 0.0000);
StartRotation(0, 0.0000, 0.0000);
RotationVelocity(0, 0.0000, 0.0000);
FadeInTime(0.0000);
}
Transformer()
{
LifeTime(0.6000);
Position()
{
LifeTime(3.0000)
}
Size(0)
{
LifeTime(0.1000)
Scale(8.0000);
Next()
{
LifeTime(0.5000)
Scale(2.0000);
}
}
Color(0)
{
LifeTime(0.0500)
Move(0.0000,0.0000,0.0000,255.0000);
Next()
{
LifeTime(0.5500)
Move(0.0000,0.0000,0.0000,-255.0000);
}
}
}
Geometry()
{
BlendMode("ADDITIVE");
Type("GEOMETRY");
Model("geo_blast_ring");
}
}
}
}
}
[/code]

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 17, 2011 1:09 pm
by Dakota
AQT wrote:
Dakota wrote:i even tryed making on in blender but i can't figure out modeling at all
Why not use one of the many already existing crate models out there instead? Whether an object can be destroyed and then exploded is controlled via its ODF, not the MSH file itself. Simply change the ODF's ClassLabel to destructiblebuilding, give it a MaxHealth value, and set it up with an explosion ODF. Unless you are asking for something much more complicated than it really is, are you?
i knew i should have added this part to my post...

i had looked already on the assets links thread but couldn't find anything that was a box or crate or even a cube... (maybe i just am not good at finding stuff)

Re: All-Purpose Request Thread (Mk. IV)

Posted: Fri Jun 17, 2011 1:23 pm
by THEWULFMAN
Dakota wrote: i had looked already on the assets links thread but couldn't find anything that was a box or crate or even a cube... (maybe i just am not good at finding stuff)
Try Rends Mos Eisly Spaceport assets