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Godrays

Posted: Sun Sep 11, 2005 1:05 pm
by OOM-9
I did a search and the only thing that came up was in regards to the godray error in SPTest.

I myself WANT the godrays in my Endor map.

For those who don't know what that is, play Endor, and notice the beams of like that shine down through the tree tops.

I am not sure how to get these working, are they built into the tree objects or must I place them indavidually.

And if they are seperately placed what LUA changed and etc. must be done first?







~00M-9

Posted: Sun Sep 11, 2005 1:27 pm
by -_-
they r done in the fx. files...

}
Effect("Godray")
{
Enable(1);
MaxGodraysInWorld(5000);
MaxGodraysOnScreen(10);
OffsetAngle(0.000000);
DustVelocity(0.0, -0.1, 0.0);
MaxViewDistance(150);
MaxViewDistance(130);
}

Posted: Sun Sep 11, 2005 1:32 pm
by OOM-9
I have that clause in my .fx file, but there are none ingame... do I need to place ODFs for them or what?




~00M-9