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Glowing Eyes? [Solved]
Posted: Mon Oct 03, 2011 10:30 am
by SpartanA259
So im trying to make a units eyes glow like in Nazi Zombies but I cant figure out how. I have searched and came across
this.
Re: Glowing Eyes
Posted: Mon Oct 03, 2011 10:57 am
by DarthD.U.C.K.
Re: Glowing Eyes
Posted: Mon Oct 03, 2011 10:47 pm
by SpartanA259
So if im going to have to use XSI how would I make the eyes seperate from the rest of the model. I dont know to much about modeling. Im trying to make the Imperial Officer in the dress uniform not armor like the stock one have the glowing eyes kind of like this -
Usually his eyes would be glowing like a cars head lights out of his head.
Re: Glowing Eyes
Posted: Tue Oct 04, 2011 12:48 am
by DarthD.U.C.K.
its not just separating the eyes, you also have to envelope the model so that the arms and legs move with the bones. for that a moderate knowledge of xsi is needed. also, the smaller the glowing surface is, the less it will have the glow bloom. the magnagauards eyes also glow and you ca hardly notice that ingame.
Re: Glowing Eyes
Posted: Tue Oct 04, 2011 8:28 pm
by SpartanA259
Ok thanks for the help.

Re: Glowing Eyes
Posted: Tue Oct 04, 2011 8:34 pm
by kinetosimpetus
What about making the eyes an addon mesh? If the only change you want to make to the model is the eyes, this should work, and be much easier than enveloping.
Re: Glowing Eyes
Posted: Tue Oct 04, 2011 11:50 pm
by Jaspo
A shortcut that would kind of work would be to add light bloom to the whole texture, but considerably darken everything but the eyes (use the "multiply" layer blending option in the GIMP or Photoshop)...so that the "glowing" body looks about normal and the eyes glow. Downsides are that shadows won't effect the body normally, and the texture might look a bit funny.
Re: Glowing Eyes
Posted: Tue Oct 04, 2011 11:59 pm
by AQT
If you use Jaspo's method, then use it in conjuction with an alpha channel on the texture covering the parts that you do not want to glow as DarthD.U.C.K. had mentioned. However, kinetosimpetus's method would be the best option, in my opinion. It can also be used for applying an environment map to a certain part of a model as well.
Re: Glowing Eyes
Posted: Wed Oct 05, 2011 10:21 am
by SpartanA259
Ok if I use kinetosimpetus method how would I make the eyes an addon?
Re: Glowing Eyes
Posted: Wed Oct 05, 2011 11:54 am
by DarthD.U.C.K.
it requires a bit xsi knowledge. you convert model to obj, import into xsi, delete everything but they eyes, move them a bit forward so they wont interset with the actual eyes on the model and then make them an addonmesh(you cna find a tutorial about that in the xsi faqthread).
Re: Glowing Eyes
Posted: Wed Oct 05, 2011 3:28 pm
by THEWULFMAN
A side note: You can make addons in Blender, I have done it many times. It takes a lot of trial and error(and guesswork) but it can be done. More recently however I make the model, then hand it over to someone in FWMT that can use XSI.
Re: Glowing Eyes
Posted: Wed Oct 05, 2011 5:13 pm
by Cerfon Rournes
THEWULFMAN wrote: It takes a lot of trial and error(and guesswork)..
Tutorial for new-ones in XSI, addon mesh wrote:
If you use this tuto, you can make an addon msh in one try. I have done it myself.

Re: Glowing Eyes
Posted: Wed Oct 05, 2011 6:42 pm
by THEWULFMAN
Cerfon Rournes wrote:THEWULFMAN wrote: It takes a lot of trial and error(and guesswork)..
Tutorial for new-ones in XSI, addon mesh wrote:
If you use this tuto, you can make an addon msh in one try. I have done it myself.

That's using XSI, not Blender.
Re: Glowing Eyes
Posted: Wed Oct 05, 2011 7:30 pm
by Cerfon Rournes
^Oops, my mistake.
Re: Glowing Eyes
Posted: Sun Oct 09, 2011 12:33 pm
by Fiodis
Cerfon Rournes wrote:^Oops, my mistake.
That's okay; all you have to do is change your initial statement to:
Cerfon Rournes wrote:If you use this tuto
and learn the very basics of XSI, you can make an addon msh in one try. I have done it myself.

There's no real need to use Blender here to make things easier, since what the OP wants to do is already very simple, as Duck outlined above.
Re: Glowing Eyes
Posted: Sun Oct 09, 2011 12:58 pm
by THEWULFMAN
Fiodis wrote:Cerfon Rournes wrote:^Oops, my mistake.
That's okay; all you have to do is change your initial statement to:
Cerfon Rournes wrote:If you use this tuto
and learn the very basics of XSI, you can make an addon msh in one try. I have done it myself.

There's no real need to use Blender here to make things easier, since what the OP wants to do is already very simple, as Duck outlined above.
I simply pointed out that Blender
can do it. A lot of people are uncomfortable with the non-user friendly interface XSI has. Blender is a lot easier to use generally. I'm only laying out options, and trying to help with my 2 cents.

Re: Glowing Eyes
Posted: Sun Oct 09, 2011 1:15 pm
by Fiodis
If you don't know how to use any 3D modelling program and you want to make models for BF2, you may as well learn XSI rather than learning Blender/Sketchup/something else just because people say it's got a more user-friendly interface. I learned XSI first and once I got enough practice in with it I didn't have too many problems. I wouldn't call the XSI interface user-unfriendly, though maybe that's because I don't have much experience with other programs. Still, I don't have that many issues with it and I don't think it's worth it to learn Blender/Sketchup/something else and then worry about conversions into an unfamiliar program just for the sake of using a possibly-better interface.