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Re: SketchUp Models

Posted: Sun Apr 18, 2010 7:56 am
by lucasfart
IndianaJoe wrote:the name is on top of you sketchup window :lol:
:funny2: I wondered how on earth you managed to get the name right off such a vague environment :funny2:

Re: SketchUp Models

Posted: Sun Apr 18, 2010 9:12 am
by Eaol
No offense, but I didn't remember Kothlis being flat and angular :/

With perfect 90 degree angles? I'm gonna cry now...

Really, just use the Alt+move tool. Make terrain look like terrain. Also, remember how to scale it before converting. Scale to .025 the original size. Plus, make it the right size for a star destroyer, if you're gonna put one there.

EDIT: Finally read tiny text. Now I feel bad.

Re: SketchUp Models

Posted: Sun Apr 18, 2010 10:20 am
by acryptozoo
Eaol wrote:No offense, but I didn't remember Kothlis being flat and angular :/

With perfect 90 degree angles? I'm gonna cry now...

Really, just use the Alt+move tool. Make terrain look like terrain. Also, remember how to scale it before converting. Scale to .025 the original size. Plus, make it the right size for a star destroyer, if you're gonna put one there.

EDIT: Finally read tiny text. Now I feel bad.
Don't worry I was planning on doing that later I will put the update on later
and for the size this is just a Beta version so ill make everything to scale soon :thumbs:

EDIT:
IndianaJoe wrote:the name is on top of you sketchup window :lol:
darn I forgot to get rid of that :faint:

EDIT2: ive dediced to "redo" the map on ZE insted of Sketchup look for it on the WIP topic soon
but ill post models i make for the map here :thumbs:
not that anyone cares about my map

Re: SketchUp Models

Posted: Sun Apr 18, 2010 5:22 pm
by Eaol
Image

Better looking than I thought.

I'll obviously have to take it apart to convert it.

Re: SketchUp Models

Posted: Sun Apr 18, 2010 5:32 pm
by acryptozoo
OH MY GOD Eaol thats phenominal :thumbs:

Re: SketchUp Models

Posted: Mon Apr 19, 2010 3:32 am
by lucasfart
I wish you would make some maps out of all these models Eaol :P Then we could really appreciate these models. Also, theres a large square of diferent sized water texture around the island, i'm guessing thats for a more high-rez texture for close up shots?

Re: SketchUp Models

Posted: Mon Apr 19, 2010 2:57 pm
by acryptozoo
lucasfart wrote:I wish you would make some maps out of all these models Eaol :P Then we could really appreciate these models. Also, theres a large square of diferent sized water texture around the island, i'm guessing thats for a more high-rez texture for close up shots?
don't worry he's working on it :thumbs:

EDIT:
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WIP quasar fire class bulk cruiser overall progress 62%

Re: SketchUp Models

Posted: Sat Apr 24, 2010 7:27 pm
by Avenger
acryptozoo wrote:
lucasfart wrote:I wish you would make some maps out of all these models Eaol :P Then we could really appreciate these models. Also, theres a large square of diferent sized water texture around the island, i'm guessing thats for a more high-rez texture for close up shots?
don't worry he's working on it :thumbs:

EDIT:
Hidden/Spoiler:
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WIP quasar fire class bulk cruiser overall progress 62%
Wow thats amazing!
:thumbs:

Re: SketchUp Models

Posted: Sun Apr 25, 2010 5:40 am
by lucasfart
Wow! Good use of that blueprint :wink: I gave blueprints a try in Sketchup but i found them pretty confusing....

Re: SketchUp Models

Posted: Sun Apr 25, 2010 8:23 am
by acryptozoo
UPDATE: new pics udated ship :thumbs:
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Re: SketchUp Models

Posted: Sat May 15, 2010 10:19 am
by Commander_Fett
Here's a city I've been working on for the past three days.
Image
And Eaol, those models look pretty nice, but I think they could use a bit more detail, and the textures are way too stretched imo. it means less tiling, but it doesn't look good when it's stretchd that much. By the way, where'd you get that green rock texture in your last pic?

Re: SketchUp Models

Posted: Sun May 16, 2010 3:38 am
by lucasfart
Wow. That would look awesome with the right textures......only problem is, with the buildings, planning for ai wouldn't work on multiple stories :(

Re: SketchUp Models

Posted: Sun May 16, 2010 3:57 am
by AQT
lucasfart wrote:planning for ai wouldn't work on multiple stories
Only if the paths were to be directly above or below one another.

Re: SketchUp Models

Posted: Sun May 16, 2010 4:23 am
by Sky_216
Commander_Fett wrote:And Eaol, those models look pretty nice, but I think they could use a bit more detail, and the textures are way too stretched imo. it means less tiling, but it doesn't look good when it's stretchd that much. By the way, where'd you get that green rock texture in your last pic?
Its a stock yavin one.

Re: SketchUp Models

Posted: Sun May 16, 2010 9:49 am
by Commander_Fett
lucasfart wrote:Wow. That would look awesome with the right textures......only problem is, with the buildings, planning for ai wouldn't work on multiple stories :(
I know, the main reason I added those is to make it look a bit more realistic and give you some good sniping spots in campaign.

Re: SketchUp Models

Posted: Sun May 16, 2010 10:13 am
by sampip
Incredible. All I can say, Commander Fett. :D

Re: SketchUp Models

Posted: Tue May 18, 2010 6:10 pm
by Eaol
The texture is the stock Yavin one. And about stretching, I want the effect to not be too high-poly, and I have not the skill (or maybe just patience) to make a good blend. I felt it looked polished enough to go as background objects.
...
Now that I think of it, there isn't any stretching of textures anywhere, except for the piece of land not visible from the ground.

Re: SketchUp Models

Posted: Wed May 19, 2010 9:40 am
by Commander_Fett
Eaol wrote:The texture is the stock Yavin one. And about stretching, I want the effect to not be too high-poly, and I have not the skill (or maybe just patience) to make a good blend. I felt it looked polished enough to go as background objects.
...
Now that I think of it, there isn't any stretching of textures anywhere, except for the piece of land not visible from the ground.
What I mean by texture stretching is, the texture is applied so large on the model it becomes blurry. However, if making it a background model is your intention, a lowrez texture is fine.

Re: SketchUp Models

Posted: Wed May 19, 2010 1:23 pm
by 501st_commander
guess it, win a cookie:
Hidden/Spoiler:
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cant get it? well... try now:
Hidden/Spoiler:
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computers are photosourced, [large room] texture is custom.

Re: SketchUp Models

Posted: Wed May 19, 2010 1:25 pm
by IndianaJoe
i know this...
Hidden/Spoiler:
IT'S THE USS ENTERPRISE D!!!!!