well i am making a n/a type of unit and i need it to not have a msh so he appers invisibe, it not even a unit really, so its not gonna move or do anything. i dont even want it's animations if possibe. is there a way to make my unit so?
edit: i have treid removing msh references and also making the references empty space, it resulted in a crash
Way to make player have no msh?
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MileHighGuy
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RepSharpshooter
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Re: Way to make player have no msh?
Why don't you make the geometry something safe like r2d2 then skin it transparent (also hex edit for transparency, tutorial in the EYN thread)
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MileHighGuy
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Re: Way to make player have no msh?
so with that i wouldnt need the animationname line?
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Caleb1117
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Re: Way to make player have no msh?
It might help if you tell us why you need to do this.
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Ty294
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Re: Way to make player have no msh?
I tried it once to make a "ghost" unit, but ran into the same problem.
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MileHighGuy
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Re: Way to make player have no msh?
im trying to make a unit spawn that will do nothing and be nothing, it will be kindof like a dispenser unitCaleb1117 wrote:It might help if you tell us why you need to do this.
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Re: Way to make player have no msh?
There's no reason you can't just give it a mesh (I am assuming you're trying to do Napseeker's more-than-6-units workaround), but if you're really stuck on having an invisible unit, just take any model - can be a static mesh or an animated mesh (static meshes with no bones work just fine as units, no special animations are required) - and make it invisible by giving it a clear texture and hexedit the transparency in. Look in the SWBF2 tutorials to find out how.MileHighGuy wrote:im trying to make a unit spawn that will do nothing and be nothing, it will be kindof like a dispenser unitCaleb1117 wrote:It might help if you tell us why you need to do this.
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MileHighGuy
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Re: Way to make player have no msh?
ok thanks
and
nooo my secret project has been revealed!!
so much for that being a surprise
and
nooo my secret project has been revealed!!
so much for that being a surprise
