Page 1 of 1
Screwed up textures in ZeroEditor
Posted: Sun Mar 20, 2011 12:37 am
by ps2owner
Can someone tell me why THIS

is happening i exported a model through Crosswalk and convert it to msh with MshEx beta 3.
Re: Screwed up textures in ZeroEditor
Posted: Sun Mar 20, 2011 1:21 am
by The Nasal Abyss
Two questions:
1. Are you modeling in another program and then transferring it over to XSI to export with MeshEx?
2. Are you freezing in the texture editor/freezing all transforms before export?
EDIT: Also, does it look like that ingame?
Re: Screwed up textures in ZeroEditor
Posted: Sun Mar 20, 2011 3:31 pm
by ps2owner
#1 yea I used sketchup and exported it to obj the imported in xsi mod tool and textured it.
#2 That may be it. I'll try that.
Re: Screwed up textures in ZeroEditor
Posted: Sun Mar 20, 2011 5:25 pm
by The Nasal Abyss
When you go to import the OBJ into XSI, be sure to import without the UV's. As in un-check "Import UV's" in the dialog box (Assuming you ARE texturing exclusively in XSI) since you could possibly be having two sets of UV's overlapping. Then do your texturing and freeze/freeze all transforms then export.