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Space Deathstar

Posted: Fri Jan 26, 2007 12:44 pm
by Redline

RE: Space Deathstar

Posted: Fri Jan 26, 2007 12:48 pm
by PR-0927
Not bad at all!

- PR-0927/Majin Revan

RE: Space Deathstar

Posted: Fri Jan 26, 2007 12:48 pm
by Linus
Looks like a good map for Multiplayer...
Keep it up, Redline !...

- Linus

RE: Space Deathstar

Posted: Fri Jan 26, 2007 1:35 pm
by Rekubot
Pretty nice! The texture of the Death Star itself needs to be waaay less blurry, (give it a texture with a higher resolution) but apart from that it looks pretty neat!

Posted: Fri Jan 26, 2007 5:05 pm
by Redline
Yes , that,s true i will to make the texture better and work many with the lua.

PS Vaders tie is finished

Posted: Fri Jan 26, 2007 5:07 pm
by Xavious
I would assume you are going to post a screenshot?

Posted: Fri Jan 26, 2007 5:10 pm
by minilogoguy18
take out the ISD, there werent any at the battle of yavin.

Posted: Fri Jan 26, 2007 5:30 pm
by Redline
Here are Vaders Tie screens from the Zero Editor


http://img256.imageshack.us/my.php?imag ... tiegz7.jpg
http://img264.imageshack.us/my.php?imag ... tielu0.jpg :wink:

PS: I hope you like it

Posted: Fri Jan 26, 2007 6:20 pm
by Alpha
This is all awesome! My advice: not too many auto turrets, because that gets absurdly annoying when they are spammed around stuff and you can't fly for five seconds without being shot.. Anyway, looks amazing. Great job.

Posted: Fri Jan 26, 2007 6:22 pm
by Xavious
Redline wrote:Here are Vaders Tie screens from the Zero Editor


http://img256.imageshack.us/my.php?imag ... tiegz7.jpg
http://img264.imageshack.us/my.php?imag ... tielu0.jpg :wink:

PS: I hope you like it
Most impressive....

Posted: Fri Jan 26, 2007 6:39 pm
by Redline
I know ,but it will be give a destroy-console for the auto turrets in the deathstar.

Posted: Fri Jan 26, 2007 6:41 pm
by DeathRow
Great idea, and nice progress. Looking forward to it.

Posted: Fri Jan 26, 2007 6:45 pm
by Qdin
how about ading LOTS of turrets? :P and then minimize the damage? and the speed of the flyers? :wink:

Posted: Fri Jan 26, 2007 6:50 pm
by Food_Eater
Is there going to be more then one trench? It would be more interesting/fun to have a buncha trenches scattered across the surface.

And the trenches size looks perfect :).

Posted: Fri Jan 26, 2007 7:09 pm
by ROCKET
This all looks great. My only suggestion for change would be on the position of the attachment of the wings on Vader's Tie. I think the attachment was located near the forward side of the wing panel instead of the middle.

Posted: Fri Jan 26, 2007 7:11 pm
by Schizo
Food_Eater wrote:Is there going to be more then one trench? It would be more interesting/fun to have a buncha trenches scattered across the surface.

And the trenches size looks perfect :).
There was only one trench on the Death Star.

Posted: Fri Jan 26, 2007 8:02 pm
by Razgriz
Needs new texture, buildings, and the trench needs more obstacles.

Posted: Fri Jan 26, 2007 9:59 pm
by minilogoguy18
*kicks everyones replies about the tie in the face*

the texture is jacked up and very far from what the vader tie is like, you also need to change the geometry, the shape is off, the wings need to be moved back.

Posted: Fri Jan 26, 2007 10:32 pm
by yankeefan05
I like the textures and the trench. The isze of the trench is wondeful.

Glad to know ur making the TIE Advanced x1 in it and the Falcon.

I hope this could work for MP as well because 11of3's couldnt.

Posted: Fri Jan 26, 2007 11:23 pm
by t551
Minilogoguy, just because the model diverges from what the fighter looked like in the movie does not mean that you have to be insulting about it.

I like the model, Redline, you just need to work on the UV's some so that the txture is not stretched.