Problem with model.req?

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Filthy Thief
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Problem with model.req?

Post by xXxINSANITYxXx »

ok, my problem is this in the mungelog
Hidden/Spoiler:
ERROR[levelpack req\rep_inf_mas.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_mas.model.req(1)...

ucft <--
ERROR[levelpack req\rep_inf_mas.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_mas.model.req(1)...

ucft <--

2 Errors 0 Warnings
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Re: some problem for .model.req

Post by computergeek »

You have no req for that unit
copy someone elses (like the trooper's) and change it from ***_inf_rifleman to your unit's name
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Maveritchell
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Re: some problem for .model.req

Post by Maveritchell »

computergeek wrote:You have no req for that unit
copy someone elses (like the trooper's) and change it from ***_inf_rifleman to your unit's name
No. :roll: Errors that say .req usually aren't a problem with the .req, but people always assume they are.

It's probably a bad model or a bad munge of the model. I would reexport the model.
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Re: some problem for .model.req

Post by xXxINSANITYxXx »

i tried re exporting, it didnt solve the problem, heres a pic of my higherarky
Hidden/Spoiler:
Image
that is how i exported it
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Re: some problem for .model.req

Post by Caleb1117 »

Go into Data_ABC/_BUILD/Sides/
Hidden/Spoiler:
(Find the side you munged the player model to)
ABC/Munged/PC

Then find the rep_inf_mas.model.req file, and another such files associated with the the model, and delete them, re-munge.
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Re: some problem for .model.req

Post by xXxINSANITYxXx »

didnt work, could it be something w/ my layers?
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Re: some problem for .model.req

Post by MandeRek »

That hierarchy is totally wrong.. Export an unit (and any other mesh, this is just with bones) as following:

1.DummyRoot - Meshes and Shadovolumes - (Under main mesh) bone_root
2.Branch (middle mouse) select the bone_root and hide it, otherwise you'll see the boneroot ingame
3.Branch select the DummyRoot
4.Export with 'Export Selected Models Only', 'Export Textures' with texture type is 'TARGA' and 'Ignore Warnings'
5.When you can't export with the addon, let someone else do it. File>CrossWalk>Export and then XSI Text v5, or summin like that, i don't have xsi 6 :P

Maybe this should be stickied before more ask.

Any mesh should be child of DummyRoot, which is a null. Always export a mesh as above, with or without bones, animations are a different type, but the above is ALWAYS correct for normal meshes
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Filthy Thief
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Re: some problem for .model.req

Post by xXxINSANITYxXx »

Hidden/Spoiler:
Image
ok, branch selecting dummyroot worked, now...... it seems his bones arnt working

J*Edit could it be because i replaced the textureoveride w/ my meash and named it the same

Please use .jpgs, if possible. PNGs aren't necessary for normal screenshots and they slow down the page loading. Thanks -Staff
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Re: some problem for .model.req

Post by AceMastermind »

I'm going to take a wild guess and say you used RepSharpshooter's MshEx to convert it to msh.
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Re: some problem for .model.req

Post by MandeRek »

The name doesn't matter at all, you must envelope the mesh to the bone_...s and eff_...s.. That's the rule! And hide your hp_weapons btw :P

Edit: Ace, good point.. Won't MeshEx crash though, when exporting envelopes? Or will it just ignore them?
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Re: some problem for .model.req

Post by xXxINSANITYxXx »

yay, i used mshex, adn i did envelope, and those are from the gun, not my modle
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Re: some problem for .model.req

Post by Caleb1117 »

MshEx won't do player models.

Nice Master Chief anyway.
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Re: some problem for .model.req

Post by computergeek »

If you get the heirarchy set up properly, send it to me and I'll export it
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Re: some problem for .model.req

Post by xXxINSANITYxXx »

im working on redoing some things the ill send it to u compgeek, i have an even cooler skin!
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Re: some problem for .model.req

Post by AceMastermind »

I guess we're done here.......*locked*

I hope that isn't a ripped model from Halo, if it is then don't bring it to Gametoast.
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