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Re: Force Speed

Posted: Sat Dec 03, 2011 7:39 am
by DarthD.U.C.K.
you are loading both the custom and the global ingame.lvl, rigth?
can you post your ingame.req?

Re: Force Speed

Posted: Sat Dec 03, 2011 8:12 am
by Slime615
Hidden/Spoiler:
ucft
{
REQN
{
"script"
"points"
"ifs_sideselect"
"ifs_charselect"
"ifs_mapselect"
"ifs_readyselect"
"ifs_fakeconsole"
"game_interface"
}

REQN
{
"script"
"platform=xbox"
}

REQN
{
"script"
"platform=pc"
"ifs_pc_spawnselect"
"ifs_pc_spectator"
}

REQN
{
"texture"
"leaf"
"lightglow"
"lightsabreglow"
"statsscreens_bg"
"ambush_icon"
"blank_icon"
"bluelaser_l"
"blurmask"
"com_icon_ctfflag_all_imp"
"com_icon_ctfflag_rep_cis"
"com_sfx_laser_blue"
"com_sfx_laser_green"
"com_sfx_laser_orange"
"com_sfx_laser_purple"
"com_sfx_laser_red"
"com_sfx_laser_yellow"
"combatspeeder_icon"
"flag_team_carried"
"flag_carried"
"flag_dropped"
"flag_icon"
"fluffy"
"fx_godray"
"fx_snow"
"fx_splash"
"fxrippl1"
"greenlaser_l"
"hud_active_repair_icon"
"hud_blockaderunner_icon"
"hud_clipbar_segment"
"hud_dest_icon"
"hud_detpack_plunger"
"hud_flag_icon"
"hud_flag_timer"
"hud_herobar_saberhilt"
"hud_jetpack_and_energybar_blankfill"
"hud_jetpack_and_energybar_fill"
"hud_map_northpointer"
"hud_map_raster"
"hud_ministardestroyer_icon"
"hud_notallowed"
"hud_objective_icon"
"hud_objective_icon_circle"
"hud_objective_icon_hidden"
"hud_objective_icon_offscreen"
"hud_target_hidden"
"hud_target_hint_hidden"
"hud_target_hint_onscreen"
"hud_target_flag_onscreen"
"hud_target_onscreen"
"hud_target_pointer"
"hud_target_pointer_solid"
"hud_herobar_saberglow"
"hud_reinforcement_icon"
"hud_secondary_refire_segment"
"hud_threshold_tickmark"
"hud_infinite_ammo_icon"
"hud_player_captured_flag"
"hud_poison"
"hud_player_captured_flag"
"hud_proton_bomb"
"hud_black"
"hud_white"
"hud_vehicle_beam_cannon"
"hud_rep_weap_defense_buff_icon"
"map_mask"
"noise"
"player_icon"
"player_shadow"
"qos_veryverybad"
"redlaser_1"
"spacedust1"
"spray"
"tauntaun_kaadu_icon"
"Tooltips_BorderBox"
"troop_icon"
"turret_icon"
"walker_icon"
"weapon_scope"
"weapon_scope2"
"weapon_scope3"
"weapon_scope4"
"whitecircle"
"hud_ShiCho"
"hud_Makash"
"hud_Sorusa"
"hud_Ataru1"
"hud_DjemSo"
"hud_Niman1"
"hud_Juyo01"
}

REQN
{
"texture"
"platform=xbox"
"fx_ringbump"
}

REQN
{
"texture"
"platform=pc"
"fx_ringbump"
}

REQN
{
"config"
"SoldierAnimation"
"com_sfx_weap_sc_exp_sm"
"com_sfx_weap_sc_exp_md"
"com_sfx_weap_sc_exp_lg"
"com_sfx_weap_sc_exp_xl"
"com_sfx_weap_detpack_exp"
"com_sfx_weap_beam_exp"
"com_sfx_weap_beam_exp_sm"
"com_sfx_weap_beam_exp_md"
"com_sfx_weap_beam_exp_lg"
"com_sfx_weap_beam_exp_xl"
"com_sfx_weap_flamethrower_ord"
"com_sfx_weap_remotedroid_exp"
"com_sfx_weap_remotedroidcharge2"
"com_sfx_chargeup"
"com_sfx_chunksmolder"
"com_sfx_chunktrail"
"com_sfx_chunktrail_sm"
"com_sfx_chunktrail_xs"
"com_sfx_contrail"
"com_sfx_dirtspray_lg"
"com_sfx_dirtspray_sm"
"com_sfx_dustwake"
"com_sfx_exhaust_cloudcar"
"com_sfx_exhaust_jedistarfighter"
"com_sfx_exhaust_jedistarfighter_blue"
"com_sfx_exhaust_kwing"
"com_sfx_exhaust_xwing"
"com_sfx_explosion_lg"
"com_sfx_explosion_sm"
"com_sfx_explosion_xl"
"com_sfx_explosion_xs"
"com_sfx_fireflies"
"com_sfx_landmine"
"com_sfx_ord_exp"
"com_sfx_powerup_blue"
"com_sfx_powerup_red"
"com_sfx_powerup_green"
"com_sfx_buffed_poison"
"com_sfx_buffed_offense"
"com_sfx_buffed_defense"
"com_sfx_buffed_regen"
"com_sfx_buff_offense"
"com_sfx_buff_defense"
"com_sfx_buff_regen"
"com_sfx_buff_poison"
"com_sfx_hackedvehicle"
"com_sfx_inf_damage_disintergrate"
"com_sfx_inf_damage_electricity"
"com_sfx_inf_disintergrate"
"com_sfx_inf_damage_fire"
"com_sfx_inf_damage_smoke"
"com_sfx_forcechoked"
"com_sfx_forcepushed"
"com_sfx_forcepulled"
"com_sfx_mineblink_red"
"com_sfx_mineblink_gold"
"com_sfx_mineblink_green"
"com_sfx_mineblink_blue"
"com_sfx_mineblink_purple"
"com_sfx_ord_flame"
"com_sfx_protontorpedo"
"com_sfx_rainsplash"
"com_sfx_repair"
"com_sfx_sabredeflect"
"com_sfx_sabrehit"
"com_sfx_shieldimpact_sm"
"com_sfx_shieldimpact_xl"
"com_sfx_smokeplume"
"com_sfx_timebomb"
"com_sfx_vehicleflame"
"com_sfx_vehicleflame_sc"
"com_sfx_vehicleflame_speeder"
"com_sfx_vehiclesmoke"
"com_sfx_vehiclesmoke_sc"
"com_sfx_vehiclesmoke_speeder"
"com_sfx_vehiclespark"
"com_sfx_vehiclespark_sc"
"com_sfx_vehiclespark_speeder"
"com_sfx_vehicle_exp"
"com_sfx_walkerstomp"
"com_sfx_waterbulletspray"
"com_sfx_watersplash_lg"
"com_sfx_watersplash_md"
"com_sfx_watersplash_ord"
"com_sfx_watersplash_ord_lg"
"com_sfx_watersplash_ord_md"
"com_sfx_watersplash_sm"
"com_sfx_watersplash_wade"
"com_sfx_watersplash_walker"
"com_sfx_watersplash_xs"
"com_sfx_waterwake_lg"
"com_sfx_waterwake_sm"
"com_sfx_weap_arccaster"
"com_sfx_weap_bluebolt_exp_lg"
"com_sfx_weap_bluebolt_exp_md"
"com_sfx_weap_bluebolt_exp_sm"
"com_sfx_weap_bluebolt_exp_xl"
"com_sfx_weap_bolt_exp_lg"
"com_sfx_weap_bolt_exp_md"
"com_sfx_weap_bolt_exp_sm"
"com_sfx_weap_bolt_exp_xl"
"com_sfx_weap_con_exp_lg"
"com_sfx_weap_con_exp_md"
"com_sfx_weap_con_exp_sm"
"com_sfx_weap_con_exp_xl"
"com_sfx_weap_empmortar_ord"
"com_sfx_weap_emp_exp_lg"
"com_sfx_weap_emp_exp_md"
"com_sfx_weap_emp_exp_sm"
"com_sfx_weap_emp_exp_xl"
"com_sfx_weap_flame_exp_lg"
"com_sfx_weap_flame_exp_md"
"com_sfx_weap_flame_exp_sm"
"com_sfx_weap_flame_exp_xl"
"com_sfx_weap_greenbolt_exp_lg"
"com_sfx_weap_greenbolt_exp_md"
"com_sfx_weap_greenbolt_exp_sm"
"com_sfx_weap_greenbolt_exp_xl"
"com_sfx_weap_grenade_blue"
"com_sfx_weap_grenade_emp_exp"
"com_sfx_weap_grenade_gold"
"com_sfx_weap_grenade_green"
"com_sfx_weap_grenade_radiation_exp"
"com_sfx_weap_grenade_red"
"com_sfx_weap_grenade_schrap_exp"
"com_sfx_weap_grenade_thermal"
"com_sfx_weap_grenade_thermal_exp"
"com_sfx_weap_incinerate_ord"
"com_sfx_weap_incinerate_ord_exp"
"com_sfx_lightning"
"com_sfx_weap_mortartrail_blue"
"com_sfx_weap_mortartrail_red"
"com_sfx_weap_mortartrail_yellow"
"com_sfx_weap_orangebolt_exp_lg"
"com_sfx_weap_orangebolt_exp_md"
"com_sfx_weap_orangebolt_exp_sm"
"com_sfx_weap_orangebolt_exp_xl"
"com_sfx_weap_purplebolt_exp_lg"
"com_sfx_weap_purplebolt_exp_md"
"com_sfx_weap_purplebolt_exp_sm"
"com_sfx_weap_purplebolt_exp_xl"
"com_sfx_weap_rad_exp_lg"
"com_sfx_weap_rad_exp_md"
"com_sfx_weap_rad_exp_sm"
"com_sfx_weap_rad_exp_xl"
"com_sfx_weap_redbolt_exp_lg"
"com_sfx_weap_redbolt_exp_md"
"com_sfx_weap_redbolt_exp_sm"
"com_sfx_weap_redbolt_exp_xl"
"com_sfx_weap_rockettrail"
"com_sfx_weap_rockettrail_blue"
"com_sfx_weap_rockettrail_gold"
"com_sfx_weap_rockettrail_green"
"com_sfx_weap_rockettrail_purple"
"com_sfx_weap_seismiccharge"
"com_sfx_weap_shiplaser_exp_lg"
"com_sfx_weap_shiplaser_exp_md"
"com_sfx_weap_shiplaser_exp_sm"
"com_sfx_weap_spyrifle_ord"
"com_sfx_weap_timebomb"
"com_sfx_weap_yellowbolt_exp_lg"
"com_weap_overheat"
"com_sfx_muzzleflash_lg"
}

REQN
{
"animbank"
"human"
"humanfp"
"humanlz"
}

REQN
{
"model"
"all_weap_inf_thermaldetonator"
"cis_weap_inf_thermaldetonator"
"imp_weap_inf_thermaldetonator"
"rep_weap_inf_thermaldetonator"
"com_weap_inf_thermaldetonator"
"com_item_powerup_dual"
"com_weap_inf_grenadethermal"
"com_weap_inf_grenadethermal_ord"
"com_1st_weap_inf_grenadethermal"
"com_weap_inf_torpedo"
"com_1st_weap_inf_torpedo"
"com_weap_inf_medkit"
"com_weap_inf_repairkit"
"com_weap_missile"
"com_bldg_controlzone"
"com_bldg_ctfbase_redteam"
"com_bldg_ctfbase_greenteam"
"com_bldg_ctfbase"
"com_bldg_inf_defenseturret"
"com_icon_alliance"
"com_icon_imperial"
"com_icon_republic"
"com_icon_CIS"
"com_icon_swap"
"com_weap_probedroid"
"com_smallchunk1"
"com_mediumchunk1"
"com_weap_inf_landmine"
"com_weap_inf_seismic_mine"
"com_weap_inf_detpack"
"coll_drive"
"com_sfx_muzzleflash"
"com_prop_buildzone"
"shell_cube"
"com_weap_inf_binoculars"
"hud_arrow"
"hud_map_fov"
"hud_large_map_fov"
"hud_main_reticule"
"hud_main_reticule_bullseye"
"hud_main_reticule_hit"
"hud_main_reticule_outline"
"hud_main_reticule_criticalhit"
"hud_main_reticule_rocketlockon_active"
"hud_energybar_frame_front"
"hud_energybar_frame_back"
"hud_jetpackbar_frame_front"
"hud_jetpackbar_frame_back"
"hud_vehicle_seatingchart_ai_icon"
"hud_vehicle_seatingchart_empty_icon"
"hud_vehicle_seatingchart_player1_icon"
"hud_weapon_backdrop"
"hud_weapon2_backdrop"
"hud_thermaldetonator"
"hud_detpack_plunger"
"hud_vehicle_lasers"
"hud_vehicle_bombs"
"hud_vehicle_chaingun"
"hud_vehicle_guided_rocket"
"hud_vehicle_flak"
"hud_vehicle_missile"
"hud_vehicle_mortar"
"hud_vehicle_stingers"
"hud_vehicle_recoiless"
"hud_vehicle_torpedo"
"hud_vehicle_beam_cannon"
"hud_hint_backdrop"
"hud_healthbar_frame"
"hud_tooltips_frame"
"hud_infinite_ammo_icon"
"hud_lightsaber"
"hud_force_choke"
"hud_force_saberthrow"
"hud_force_pull"
"hud_force_push"
"hud_force_lightning"
"hud_poison"
"hud_rage"
"hud_rep_weap_defense_buff_icon"
"hud_health_regen"
"hud_ShiCho"
"hud_Makash"
"hud_Sorusa"
"hud_Ataru1"
"hud_DjemSo"
"hud_Niman1"
"hud_Juyo01"
}

REQN
{
"class"
"com_item_vehicle_spawn"
"com_item_powerup_ammo"
"com_item_powerup_health100"
"com_item_powerup_health25"
"com_item_powerup_dual"
"com_item_powerup_offense"
"com_item_powerup_defense"
"com_item_powerup_energy"
"com_item_weaponrecharge"
"com_item_weaponrecharge_unbuilt"
"com_item_hero_healthrecharge"
"com_item_healthrecharge"
"com_item_healthrecharge_unbuilt"
"com_item_flag"
"com_item_flag_all_carried"
"com_item_flag_cis_carried"
"com_item_flag_imp_carried"
"com_item_flag_rep_carried"
"com_item_null"
"com_item_holocron"
"com_item_flag_all"
"com_item_flag_cis"
"com_item_flag_imp"
"com_item_flag_rep"
"com_prop_barrier_01"
"com_weap_ord_exp"
"com_snd_amb_streaming"
"com_snd_amb_static"
"com_bldg_controlzone"
"com_bldg_controlzone_ctf"
"com_bldg_untakeable_controlzone"
"com_bldg_ctfbase_greenteam"
"com_bldg_ctfbase_redteam"
"com_bldg_ctfbase"
"com_bldg_invisible_controlzone"
"com_bldg_major_controlzone"
"com_bldg_inf_defenseturret"
"com_weap_inf_seismic_mine"
"com_prop_buildzone"
"com_weap_inf_landmine_placed"
"com_weap_inf_landmine"
"com_weap_inf_empmine"
"com_prop_barrier_02"
"com_prop_cratemd_01"
"com_prop_barrel"
"com_prop_cratelg_01"
"com_holo_trap"
"com_inv_col_8"
"com_inv_col_16"
"com_inv_col_32"
"com_inv_col_64"
"com_inf_default"
"com_weap_inf_force_lightning"
"com_weap_inf_force_pull"
"com_weap_inf_force_push"
}

REQN
{
"config"
"hudtransforms"
"1playerhud"
"2playerhud"
"3playerhud"
"4playerhud"
}
}
Not sure what you mean by loading both. I added the DC: tothe lua, and the New .lvl is in the map folder in Addon.

Re: Force Speed

Posted: Sat Dec 03, 2011 8:23 am
by AQT
From the tutorial:
[b][color=#FF8000][RDH]Zerted[/color][/b] wrote:4) Edit data_ING\Common\scripts\ING\INGc_1flag.lua

Code: Select all

Add ReadDataFile("dc:ingame.lvl") before the line ReadDataFile("ingame.lvl")
That means it should look exactly like the following in your lua:

Code: Select all

ReadDataFile("dc:ingame.lvl")
ReadDataFile("ingame.lvl")

Re: Force Speed

Posted: Sat Dec 03, 2011 12:31 pm
by Slime615
Ok.
Sodoes the DC: only contain the added models, or does it matter if they contain the same items?

Re: Force Speed

Posted: Sat Dec 03, 2011 12:34 pm
by DarthD.U.C.K.
the local ingame.lvl you get by munging the ingame.req of your map should only contain new or modified files. it doesnt matter if it contains unneended stuff, that will only increase the filesize.

Re: Force Speed

Posted: Sat Dec 03, 2011 1:14 pm
by Slime615
Great The Models are now Munged however, I have a couple of Minor Irrations now bothering me.

One:

The Icons are Green. I expect that this is because I used the HUD Poison as a Template and hexedited them to get multiple variations of it. I hope there is a Simple thing I can do to the exhisting textures that allows all colours to be seen, rather than just green.

Two:

The icons are far biggger than I anticipated. How do I move them to the correct position and shrink them down? I think I saw a Tutorial on this somewhere but cant find it at the momen.


Thank you all for you patients and time. Dispite modding for over a year now, I am stilll learning new things.

Re: Force Speed

Posted: Sat Dec 03, 2011 1:19 pm
by DarthD.U.C.K.
Slime615 wrote:The Icons are Green. I expect that this is because I used the HUD Poison as a Template and hexedited them to get multiple variations of it. I hope there is a Simple thing I can do to the exhisting textures that allows all colours to be seen, rather than just green.
if the icon is only green ingame i assume its vertexcolors that were applied in xsi. i dont think you can get rid of them easily through hexediting but maybe putting "-vertexlighting" in the msh.option will help
Slime615 wrote:The icons are far biggger than I anticipated. How do I move them to the correct position and shrink them down? I think I saw a Tutorial on this somewhere but cant find it at the momen.
the coordinates can be set either in an extraweapons or the normal hudfile. i think youll find explanations in floating icon fix or weaponicon threads.

Re: Force Speed

Posted: Sat Dec 03, 2011 2:13 pm
by Slime615
Does anyone know what the:

MeshInfo("mshname")
{
Position0, 0, 0, "Viewport")
Rotation(0, 0, 0)
Scale(0, 0, 0)


Infomation is for the Neuro Posion or the Rage/rally Buttons? Tjhose are what I used as a Template....

Re: Force Speed

Posted: Sat Dec 03, 2011 3:03 pm
by DarthD.U.C.K.
from the 1playerhud.hud in Common\hud\C:
Hidden/Spoiler:
MeshInfo("hud_poison")
{
Position(-0.251899, 0.248431, 0.000000, "Viewport")
Scale(0.330001, 0.330001, 0.330001)
}

MeshInfo("hud_rage")
{
Position(-0.251899, 0.248431, -0.010000, "Viewport")
Scale(0.330001, 0.330001, 0.330001)
}

MeshInfo("hud_invun_buff")
{
Position(-0.259348, 0.250207, 0.013074, "Viewport")
Scale(0.500001, 0.500001, 0.500001)
}

MeshInfo("hud_defencebuff")
{
Position(-0.259348, 0.250207, 0.013074, "Viewport")
Scale(0.500001, 0.500001, 0.500001)
}

Re: Force Speed

Posted: Sat Dec 03, 2011 6:40 pm
by Slime615
Thanks.

The Icons are now working, and in the right place.

however, they are still green, dispite the modification to the Option file.

Could someone please make a Msh, identicle in size and shape to the hud_Poison msh, but without that wierd Green tinge?

With that I could finaly get this part of the project finished.

Thanks.

Thanks.