Ok.
Sodoes the DC: only contain the added models, or does it matter if they contain the same items?
Re: Force Speed
Posted: Sat Dec 03, 2011 12:34 pm
by DarthD.U.C.K.
the local ingame.lvl you get by munging the ingame.req of your map should only contain new or modified files. it doesnt matter if it contains unneended stuff, that will only increase the filesize.
Re: Force Speed
Posted: Sat Dec 03, 2011 1:14 pm
by Slime615
Great The Models are now Munged however, I have a couple of Minor Irrations now bothering me.
One:
The Icons are Green. I expect that this is because I used the HUD Poison as a Template and hexedited them to get multiple variations of it. I hope there is a Simple thing I can do to the exhisting textures that allows all colours to be seen, rather than just green.
Two:
The icons are far biggger than I anticipated. How do I move them to the correct position and shrink them down? I think I saw a Tutorial on this somewhere but cant find it at the momen.
Thank you all for you patients and time. Dispite modding for over a year now, I am stilll learning new things.
Re: Force Speed
Posted: Sat Dec 03, 2011 1:19 pm
by DarthD.U.C.K.
Slime615 wrote:The Icons are Green. I expect that this is because I used the HUD Poison as a Template and hexedited them to get multiple variations of it. I hope there is a Simple thing I can do to the exhisting textures that allows all colours to be seen, rather than just green.
if the icon is only green ingame i assume its vertexcolors that were applied in xsi. i dont think you can get rid of them easily through hexediting but maybe putting "-vertexlighting" in the msh.option will help
Slime615 wrote:The icons are far biggger than I anticipated. How do I move them to the correct position and shrink them down? I think I saw a Tutorial on this somewhere but cant find it at the momen.
the coordinates can be set either in an extraweapons or the normal hudfile. i think youll find explanations in floating icon fix or weaponicon threads.