Making a water tile model
Posted: Mon Jul 25, 2016 9:26 pm
So I would like to make a water tile model using the water assets from the game. To make it animated, I would use render type 7 as outlined here viewtopic.php?f=36&t=32143#p523304
Whats the most efficient way to make a 16 frame water texture using the individual water textures from the game? (there are 16 frames each as their own texture already)
Like this but with water shimmering:
How can I stitch all the textures together like that?
To avoid having flat looking water, Can I also do an animated bump, specular, and or normal map too?
What would be the best way to make ok looking water given the options I have?
Whats the most efficient way to make a 16 frame water texture using the individual water textures from the game? (there are 16 frames each as their own texture already)
Like this but with water shimmering:
Hidden/Spoiler:
To avoid having flat looking water, Can I also do an animated bump, specular, and or normal map too?
What would be the best way to make ok looking water given the options I have?
