Munge.bat should have this as it's contents
@call ..\munge_animation.bat "/keepframe0 /specialquathack /dest nameofyourdoor.zaf" Worlds\ABC
ABC of course = 3 letter name of your map.
If the munge worked correctly you would see two new files in the directory binmunge.log and zenasset.log, the contents of which should look similar to this:
Code: Select all
-- Processing directory C:\BF2_ModTools\data_AN2\Animations\prop\yav_big_door
Processing file basepose.msh, will save in .\\\yav_big_door.zaf
*** WARNING: While correcting joint base pose matrices, no skin was found!
*** ERROR: No Skin model in MSH?
.*** WARNING: Animation <open> has a framerate <29.970030> that isn't 30fps. Framerate correction code has not been done yetIf there was any errors in the animation munge they would show up in the zenasset.log file

