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How do I make an effect visible at any distance? [Solved]
Posted: Thu Feb 21, 2013 10:12 pm
by Loopy53
The title says it all. I made a custom explosion effect. Works great! most of the time...The problem is sometimes it shows the effect, sometimes it doesnt. Sometimes it shows it when im close, sometimes when im far away from it. How do I make the custom effect (edited stock effect) remain constantly visible when it goes off? thanks!
Re: how to make a custom effect visible regardless of distan
Posted: Thu Feb 21, 2013 10:41 pm
by AQT
Re: how to make a custom effect visible regardless of distan
Posted: Thu Feb 21, 2013 11:11 pm
by Loopy53
okay, it works regardless of distance, but how do I make it always use that effect? it uses the stock effect sometime but most of the time mine.
Re: how to make a custom effect visible regardless of distan
Posted: Fri Feb 22, 2013 4:16 am
by kinetosimpetus
What is it? A grenade explosion? I know those stack explosion effects instead of overriding them, and randomly select one from the stack each time.
Re: how to make a custom effect visible regardless of distan
Posted: Fri Feb 22, 2013 9:30 am
by LEO
If youre effect count is to high than it uses the stock one.
U can fix this by deleting the stock effects from youre data_abc/...
and then clean common and youre world
Re: how to make a custom effect visible regardless of distan
Posted: Fri Feb 22, 2013 9:54 am
by Loopy53
yes, it is a grenade effect. How would I make it override the stock effect? Also, I just edited colour and added a shock wave thing from the time bomb.
Re: how to make a custom effect visible regardless of distan
Posted: Fri Feb 22, 2013 10:46 am
by Bob
Loopy53 wrote:yes, it is a grenade effect. How would I make it override the stock effect?
If your grenade's _exp ODF uses com_weap_inf_thermaldetonator_exp.ODF as ClassParent, go to data_***/sides/common/odf, copy the com_weap_inf_thermaldetonator_exp.ODF, rename the copy, remove the line
and use it as ClassParent for your grenade's _exp ODF.
In short, make somehow sure the Class parent doesn't use an effect.
Re: how to make a custom effect visible regardless of distan
Posted: Fri Feb 22, 2013 6:45 pm
by Loopy53
agh, thanks!
EDIT: WORKS! it worked perfectly. many thanks!