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Posted: Tue Aug 21, 2007 4:31 pm
by Maveritchell
Looks pretty. Nice to see such a good object placement job. Assuming it wouldn't change your gameplay too much, I might consider adding an airspeeder or two to increase ability to move around.
Posted: Tue Aug 21, 2007 4:55 pm
by Taivyx
He responded to my post saying that he has those, or at least he said "that's what flyers are for".
Posted: Tue Aug 21, 2007 8:15 pm
by RAymo
i meant flyers for transportation
but a few speeders might not be too bad.
Posted: Tue Aug 21, 2007 10:14 pm
by Penguin
change the fog color to a much darker one :/
Posted: Wed Aug 22, 2007 12:01 am
by RAymo
thats a great idea

Posted: Wed Aug 22, 2007 1:16 pm
by Eggman
RAymo wrote:@Eggman: ill take that as a compliment
Good, because it was one
New sky looks great, the shipped Mygeeto always did seem a bit too bright and cheery compared to the movie version.
Posted: Wed Aug 22, 2007 1:50 pm
by Noob117
RAymo wrote:@Eggman: ill take that as a compliment
@Noob117: LOL. go for it!
i did. was ugly. uninstalled mod tools in preperation to buy medieval 2 total war AND kingdoms.My disk 1 for m2tw was cracked horribly enough for my game not to recognize the disk.
Posted: Wed Aug 22, 2007 1:56 pm
by Snork
put your fogrange (in the .SKY file) under PC to like 6780260
Posted: Wed Aug 22, 2007 7:27 pm
by RAymo
@Eggman: thanks, but im still playing around with it.
@Noob117: ouch, lol.
@Snork:I'll experiment with it.
Posted: Wed Aug 22, 2007 10:13 pm
by Penguin
if your putting the fog range that high, might as well disable fog to save memory :/
Re: WIP Mygeeto - Tunnel Rats
Posted: Sun Sep 02, 2007 5:45 pm
by RAymo
UPDATE:
-changed the sky to something i think looks nice.
-finished map layout
-started sides editting
and a question:
-is it possible to have more than 1 form of precipitation?
EDIT: found some time and putting some new pics up.
Bacta Tanks
Tunnel Entrances/Exits
Random CP
New Sky

Re: WIP Mygeeto - Tunnel Rats
Posted: Mon Sep 03, 2007 12:56 pm
by Caleb1117
Woah! thats an awsome new sky!
Very fitting for Mygeeto.
Re: WIP Mygeeto - Tunnel Rats
Posted: Tue Sep 04, 2007 12:26 am
by RAymo
thanks Caleb

Re: WIP Mygeeto - Tunnel Rats
Posted: Tue Sep 04, 2007 9:46 pm
by plokoon761
Re: WIP Mygeeto - Tunnel Rats
Posted: Wed Sep 05, 2007 2:04 am
by RAymo
ill take that as a compliment plokoon
i'm editting sides right now and im planning to add the heroes as units, but i have limited space.
sooooo, which 3 should i add for the rebels?
for the empire im only gonna have vader cuz they're gonna overpower the rebels either way but thats all i'll say for now

Re: WIP Mygeeto - Tunnel Rats
Posted: Tue Sep 18, 2007 9:36 pm
by RAymo
UPDATE:
its been a while because of AP class assignments but ive managed to update the map. im currently working on sides, but ive decided to put up some zeroedit pics of the map layout.
Main Imperial CP
Rebel Hangar
Tunnels
ISD Hangar

*I was planning on animating flyers in and out of the hangar, but i dont know if i should keep it. what do u guys think?
Re: WIP Mygeeto - Tunnel Rats
Posted: Thu Sep 20, 2007 7:47 am
by Snork
This map is looking Great!

Re: WIP Mygeeto - Tunnel Rats
Posted: Thu Sep 20, 2007 4:13 pm
by caboose=SotG=
Re: WIP Mygeeto - Tunnel Rats
Posted: Thu Sep 20, 2007 8:05 pm
by RAymo
thanks snork and caboose

Re: WIP Mygeeto - Tunnel Rats
Posted: Thu Sep 20, 2007 9:41 pm
by Snork
What I like the most is the way the map looks. Custom sides or not, this will be fun.