Page 1 of 1
Wanted: Huge Super Battle Droid [Solved]
Posted: Sun Jun 01, 2014 2:48 pm
by RacoonLR
I made the super battle droids like in the movies a Special unit, with more health more damage and so on...
The marine is now the Default cis unit. So, the next step to make the cis side more like in the movies is,
to make them taller and bigger. Do I Need a new mesh and tga for that? If so, then please
give me a link for that. thanks in advance

Re: Wanted: Huge Super Battle Droid
Posted: Sun Jun 01, 2014 2:55 pm
by thelegend
Re: Wanted: Huge Super Battle Droid
Posted: Sun Jun 01, 2014 3:23 pm
by RacoonLR
I tried it but the animations aren't shown up in my Tom (cis side) munged Folder
munge.bat:
sbdroid munge.bat:
@call ..\munge_animation.bat "/keepframe0 /scale 1.5 /dest sbdroid_big.zaf /comp_debug 0 /debug" Sides\TOM
sbdroidlz munge.bat:
@call ..\munge_animation.bat "/keepframe0 /scale 1.5 /dest sbdroidlz_big.zaf /comp_debug 0 /debug" Sides\TOM
Edit:
It worked but something is wrong...
and is splitted in many parts =( The Animation is correct
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Sun Jun 01, 2014 6:30 pm
by Teancum
That's just the way the Froissart models for the game were built.
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Sun Jun 01, 2014 9:31 pm
by AceMastermind
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Mon Jun 02, 2014 8:32 am
by RacoonLR
Thanks, I'll try that =)
If it worked I'll mark it as solved...
Edit:
It didn't worked, same Problem...
The mesh is still splitted up in parts...
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Mon Jun 02, 2014 9:52 am
by AceMastermind
What isn't working? The animation munge, AQT's B-2 Battledroid or yours? The only munge.bat you need to click is the one in the folder with your animation files. If you use a newer OS then you may also have to edit the munge_animation.bat file to make it work.
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Mon Jun 02, 2014 9:55 am
by RacoonLR
AceMastermind wrote:What isn't working? The animation munge, AQT's B-2 Battledroid or yours? The only munge.bat you need to click is the one in the folder with your animation files. If you use a newer OS then you may also have to edit the munge_animation.bat file to make it work.
AQT's Super Battle droid doesn't work =(

Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Mon Jun 02, 2014 10:03 am
by AceMastermind
Did you run a clean on your side? Did you include all of the files required for his B-2 to work?
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Mon Jun 02, 2014 10:14 am
by MileHighGuy
did you scale up the msh also?
put, for example, -scale 2.0 in your droid's .msh.option file. I'm sure that was in the tutorial already. If you only scale up the animation then it will look stretched.
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Mon Jun 02, 2014 10:22 am
by RacoonLR
AceMastermind wrote:Did you run a clean on your side? Did you include all of the files required for his B-2 to work?
I did a clean as you said,
now it works fine =) Thanks a lot^^
EDIT
MileHighGuy wrote:did you scale up the msh also?
put, for example, -scale 2.0 in your droid's .msh.option file. I'm sure that was in the tutorial already. If you only scale up the animation then it will look stretched.
I used aqt's premade msh files. Now it works,
but if I want to make my own it doesn't work...
Right now I'm seeing that I didn't put -scale in my msh.option file, I haven't made
any Change to the msh files. But you said if I don't do that the Animation would look stretched,
so has this mistakes anything to do with my Problem as seen in my screenshot?
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Mon Jun 02, 2014 10:54 am
by MileHighGuy
Yes, if you make your own again, be sure to scale the msh up by the same number as you scale the animations. Then It will look normal.
Re: Wanted: Huge Super Battle Droid still unsolved
Posted: Mon Jun 02, 2014 10:55 am
by RacoonLR
MileHighGuy wrote:Yes, if you make your own again, be sure to scale the msh up by the same number as you scale the animations. Then It will look normal.
OK thanks
Re: Wanted: Huge Super Battle Droid [Solved]
Posted: Mon Jun 02, 2014 3:35 pm
by DrDrSheldonLeeCooper
Racoon,does I have to make a new ODF?Or just overwriting the exist meshes?Because the Huge Battledroid has the same Mesh names like the normal one.