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Urban Extreme Assualt
Posted: Tue Jan 13, 2009 6:56 pm
by destos
yes im working on a revised version of my contest map =D. its pretty far along with what i want to edit for it. gotta keep on trying to get the units not to attempt to walk through walls >.<
things Done:
New Skins for Republic
Adding Rain
Things to do:
Stop it from raining inside buildings =P(if you have any idea how to do this i would be happy to know =P)
Edit Pathing
Add Custom Mini Map (i do require some help with this mini map if any1 is interested in helping me my xfire is dsdestos)
Screenshots:
Re: Urban Extreme Assualt
Posted: Tue Jan 13, 2009 7:04 pm
by Fiodis
Looks pretty decent/nice. And I don't think you can stop it from raining inside buildings, but then I might be wrong. In fact, the more I think about it, it rains on Kamino but not in the building. I have no idea how that's done, though. You might want to check out the Kamino assets.
Re: Urban Extreme Assualt
Posted: Tue Jan 13, 2009 7:23 pm
by Sky_216
You can remove rain. Search for 'rainshadow' in the SWBF2 modding section.
PS. Nice skins.
Re: Urban Extreme Assualt
Posted: Tue Jan 13, 2009 8:19 pm
by Commander_Fett
For the rainshadow, you can just make a region (rectangle or cylinder) and select the type rainshadow from the dropdown list. However, DON'T rotate them. It makes them not work.
Re: Urban Extreme Assualt
Posted: Tue Jan 13, 2009 8:21 pm
by YaNkFaN
looks good maybe add some like small props to change up the variation in the street like maybe the mygeeto tank buster or something just so you don't have an empty street otherwise looks good and i like the rain
Re: Urban Extreme Assualt
Posted: Tue Jan 13, 2009 8:40 pm
by Nova Hawk
Looks nice, I really like the clone in the first shot.
Re: Urban Extreme Assualt
Posted: Tue Jan 13, 2009 9:39 pm
by (RAPTOR)BENSTWO{SGT}
Arn't those some skins for the pwn fest? Anyway looks great man.

Re: Urban Extreme Assualt
Posted: Wed Jan 14, 2009 5:01 pm
by destos
dont know exactly what pwn fest is.... but no i made these skins my self =P there the scar squadron =P
also ty all for the help on the raining buildings =P now all i need is help getting a loadscreen and a mini map and then it shall be closer than ever =P
Re: Urban Extreme Assualt
Posted: Wed Jan 14, 2009 6:30 pm
by (RAPTOR)BENSTWO{SGT}
Re: Urban Extreme Assualt
Posted: Wed Jan 14, 2009 11:38 pm
by destos
i have a question for all fo you guys.....
should i keep the unit count the way i have it set up right now (right now i have more than 32 units per team) or should i put it down to 32 units per team?
new screen shots:

Rain gives this trooper the blues =P

Red Lightning =D
Re: Urban Extreme Assualt
Posted: Thu Jan 15, 2009 10:19 am
by (RAPTOR)BENSTWO{SGT}
With the 32 you have right now, does it provide consistant gameplay? If so keep it. If you have to search around for someone for 5 minutes than add more. It my opinion.
Re: Urban Extreme Assualt
Posted: Thu Jan 15, 2009 1:58 pm
by Guest
Any chance for custom imperials, like nova or evo trooper skins instead of normal ones?
Re: Urban Extreme Assualt
Posted: Thu Jan 15, 2009 2:40 pm
by destos
for the contest i erased the gcw era games........ unless you really want it back with custom sides i wasnt planning on doing it.....
Re: Urban Extreme Assualt
Posted: Sun Jan 18, 2009 4:06 am
by Guest
Id like to see GCW era in there even without custom sides, perhaps just cut out dark troopers and wookies.