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After Manuel clean all cps get lost

Posted: Thu Mar 20, 2008 9:10 am
by Zeddix
Hy guys, i searched the board for this, but didnt found anything helpfull.
After doing the manuel clean all cps erased. I still can see them and the regions and path in the ZE, but they are not ingame. The Map starts and there is no cp for anyone to spawn.

Zeddix

Re: After Manuel clean all cps get lost

Posted: Thu Mar 20, 2008 8:40 pm
by woner11
Post your log, your munge log and your lua.

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 8:51 am
by Zeddix
PCMungeLog.txt:
Hidden/Spoiler:
ERROR[levelpack ICH_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack ICH_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings
There are no other Logs with errors or warnings, i dont found the lua log, i think it dont exist because of no errors.

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 9:02 am
by Aman/Pinguin
Try extracting this file into your world1 folder.

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 9:25 am
by Zeddix
I tryed it, but doesn't work.
I done it also before you post to try to fix it, but doesnt work.
Same Error nothing changes. Should i try to delete it and then to munge or open and dave the map in the ZE?

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 9:41 am
by Teancum
Do you have any animated objects in your map, like the Sarlacc pit or anything?

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 10:02 am
by DarthD.U.C.K.
did you edit the sky?
i got the same errors, when i edited it that, the whole map crashed and i couldnt fix it

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 11:19 am
by Teancum
It's barfing about something you have on your conquest layer.

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 11:25 am
by Zeddix
Öhm, no i dont have any animated objects, but i tryed to edit the sky:
Hidden/Spoiler:
SkyInfo()
{
Enable(1);

FogColor(203,201,203);
FogRange(100.0, 1000.000000);

PS2()
{
NearSceneRange(0.5, 200.000000, 270.000000);
NearSplitScreenRange(1.000000, 140.000000, 200.000000);
FarSceneRange(800.000000);
}
PC()
{
NearSceneRange(90.0, 250.0, 120.0, 300.0);
FarSceneRange(400.000000, 1400.0);
}
XBOX()
{
NearSceneRange(0.5, 200.000000, 270.000000);
NearSplitScreenRange(1.000000, 200.000000, 270.000000);
FarSceneRange(800.000000);
}
}

DomeInfo()
{
Texture("SKY_Hoth.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Softness(1);
SoftnessParam(60);

PC()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}
XBOX()
{
//TerrainBumpDetail("hoth_bump", 1.0, 0.3);
}

DomeModel()
{
Geometry("hoth_sky_dome");
}
DomeModel()
{
Geometry("hoth_mountain");
Offset(80.0);
MovementScale(0.995);
}
PS2()
{
DomeModel()
{
Geometry("hoth_mountain_2");
Offset(70.0);
MovementScale(0.995);
}
}
DomeModel()
{
Geometry("hoth_cannon");
Offset(28.0);
MovementScale(0.995);
}
LowResTerrain()
{
Texture("hoth");
PatchResolution(6);
}
}
Hmm i will try to set up the normal sky, maybe that will fix it.

Edit: Hmm, i will post the conquest lua:
Hidden/Spoiler:
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

ScriptCB_DoFile("setup_teams")
ScriptCB_DoFile("ObjectiveConquest")

-- Empire Attacking (attacker is always #1)
local ALL = 1
local IMP = 2
-- These variables do not change
local ATT = 1
local DEF = 2

function ScriptPostLoad()


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}

cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}



--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)

conquest:Start()
SetUberMode(1);

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------

function ScriptInit()

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(300)
SetMaxPlayerFlyHeight(300)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo


ReadDataFile("sound\\tat.lvl;tat2gcw")
ReadDataFile("SIDE\\all.lvl",
"all_inf_rifleman",
"all_inf_rocketeer",
"all_inf_sniper",
"all_inf_engineer",
"all_inf_officer",
"all_inf_wookiee",
"all_hero_luke_pilot")

ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_darthvader",
"imp_fly_destroyer_dome" )

ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_tat_barge",
"tur_bldg_laser")

SetupTeams{
all = {
team = ALL,
units = 210,
reinforcements = 3000,
soldier = { "all_inf_rifleman",100, 150},
assault = { "all_inf_rocketeer",20, 50},
engineer = { "all_inf_engineer",25, 50},
sniper = { "all_inf_sniper",35, 50},
officer = { "all_inf_officer",10, 25},
special = { "all_inf_wookiee",20, 25},

},
imp = {
team = IMP,
units = 210,
reinforcements = 3000,
soldier = { "imp_inf_rifleman",100, 150},
assault = { "imp_inf_rocketeer",35, 50},
engineer = { "imp_inf_engineer",25, 50},
sniper = { "imp_inf_sniper",20, 50},
officer = { "imp_inf_officer",10, 25},
special = { "imp_inf_dark_trooper",20, 25},
},
}

SetHeroClass(ALL, "all_hero_luke_pilot")
SetHeroClass(IMP, "imp_hero_darthvader")

-- Level Stats
ClearWalkers()
AddWalkerType(0, 0) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)

local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
ReadDataFile("dc:ICH\\ICH.lvl", "ICH_conquest")
SetDenseEnvironment("false")


-- Sound Stats

voiceSlow = OpenAudioStream("sound\\global.lvl", "all_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "des_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "all_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "imp_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "gcw_music")
OpenAudioStream("sound\\tat.lvl", "tat2")
OpenAudioStream("sound\\tat.lvl", "tat2")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")

SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)

SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(ALL, IMP, "all_off_victory_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, IMP, "imp_off_defeat_im", .1, 1)
SetLowReinforcementsVoiceOver(IMP, ALL, "imp_off_victory_im", .1, 1)

SetOutOfBoundsVoiceOver(2, "Allleaving")
SetOutOfBoundsVoiceOver(1, "Impleaving")

SetAmbientMusic(ALL, 1.0, "all_tat_amb_start", 0,1)
SetAmbientMusic(ALL, 0.8, "all_tat_amb_middle", 1,1)
SetAmbientMusic(ALL, 0.2, "all_tat_amb_end", 2,1)
SetAmbientMusic(IMP, 1.0, "imp_tat_amb_start", 0,1)
SetAmbientMusic(IMP, 0.8, "imp_tat_amb_middle", 1,1)
SetAmbientMusic(IMP, 0.2, "imp_tat_amb_end", 2,1)

SetVictoryMusic(ALL, "all_tat_amb_victory")
SetDefeatMusic (ALL, "all_tat_amb_defeat")
SetVictoryMusic(IMP, "imp_tat_amb_victory")
SetDefeatMusic (IMP, "imp_tat_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")

-- Camera Stats
--Tat2 Mos Eisley
AddCameraShot(0.974338, -0.222180, 0.035172, 0.008020, -82.664650, 23.668301, 43.955681);
AddCameraShot(0.390197, -0.089729, -0.893040, -0.205362, 23.563562, 12.914885, -101.465561);
AddCameraShot(0.169759, 0.002225, -0.985398, 0.012916, 126.972809, 4.039628, -22.020613);
AddCameraShot(0.677453, -0.041535, 0.733016, 0.044942, 97.517807, 4.039628, 36.853477);
AddCameraShot(0.866029, -0.156506, 0.467299, 0.084449, 7.685640, 7.130688, -10.895234);
end

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 1:32 pm
by Teancum
The lua isn't the issue. It's something in either the conquest layer, or something that is on all layers (like terrain or the sky) that's messed up.

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 3:19 pm
by Zeddix
Hmm, ok i tryed to "fix" the sky. I copyed the old yavin sky. That didn't worked, same Problem.
Then i copyed the Hoth sky (my map should be a Hoth map), now i get this Errors after a clean:

Log:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

WARNING[PC_modelmunge msh\all_1st_hothtrooper.msh]:all_1st_hothtrooper has 1028 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_snowtrooper.msh]:all_inf_snowtrooper has 1479 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_1st_weap_inf_bowcaster.msh]:all_1st_weap_inf_bowcaster has 1178 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_bothanspy.msh]:all_inf_bothanspy has 2272 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_chewbacca.msh]:all_inf_chewbacca has 1460 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_deathstarleia.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\all_inf_deathstarleia.msh]:all_inf_deathstarleia has 1872 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_engineer.msh]:all_inf_engineer has 2573 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_hothlukeskywalker.msh]:all_inf_hothlukeskywalker has 1262 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_luke.msh]:all_inf_luke has 1171 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_marksperson.msh]:all_inf_marksperson has 1534 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_markspersonsnow.msh]:all_inf_markspersonsnow has 1286 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_pilot.msh]:all_inf_pilot has 1330 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_stormtrooperhansolo.msh]:all_inf_stormtrooperhansolo has 2176 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_stormtrooperlukeskywalker.msh]:all_inf_stormtrooperlukeskywalker has 2192 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_tatooinehansolo.msh]:all_inf_tatooinehansolo has 1334 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_wookie.msh]:all_inf_wookie has 1925 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\all_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\all_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\all_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\all_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\all_walk_tauntaun.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
0 Errors 23 Warnings

WARNING[PC_modelmunge msh\imp_1st_darktrooper.msh]:imp_1st_darktrooper has 1368 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_bobafett.msh]:imp_1st_bobafett has 1102 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_1st_snowtrooper.msh]:imp_1st_snowtrooper has 1202 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_droid_probe.msh]:imp_droid_probe has 2032 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatcommander.msh]:imp_inf_atatcommander has 1518 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atatpilot.msh]:imp_inf_atatpilot has 1785 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_atstpilot.msh]:imp_inf_atstpilot has 1280 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_bobafett.msh]:imp_inf_bobafett has 2765 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darktrooper.msh]:imp_inf_darktrooper has 1936 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthsidious.msh]:imp_inf_darthsidious has 2625 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_darthvader.msh]:imp_inf_darthvader has 2062 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_gunner.msh]:imp_inf_gunner has 1672 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_officer.msh]:imp_inf_officer has 1110 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_pilot.msh]:imp_inf_pilot has 1570 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_scout.msh]:imp_inf_scout has 1329 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_shocktrooper.msh]:imp_inf_shocktrooper has 2442 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_snowtrooper.msh]:imp_inf_snowtrooper has 1566 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_inf_stormtrooper.msh]:imp_inf_stormtrooper has 2031 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\imp_walk_atat.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
0 Errors 20 Warnings

WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings

ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings

ERROR[levelpack ICH_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack ICH_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cor_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cw_music.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\dea_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\des_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\fel_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gam_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gcw_music.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\geo_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gun_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\hot_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\kam_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\KAS_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\mus_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\myg_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\nab_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\pol_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\spa1_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\tan_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\uta_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\yav_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_music.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_vo.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_ui.st4 - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\effects\whooshl3.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
While munging:
Hidden/Spoiler:
The sounderrors are not importend they are always there and it worked.

Some translations off the German log:
Datei nicht gefunden - File not found/File not exist
Das System kann den angegebenen Pfad nicht finden. - The system cant get the specified Path/Cannot find the Path

I hope you can see more then me ;)

Thank you
Zeddix

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 3:57 pm
by Teancum

Code: Select all

ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
ERROR[PC_texturemunge world1\hotx.tga]:TextureMunge(hotx:123x123x1): Must have power of two dimensions!
[continuing]
2 Errors 0 Warnings
Delete hotx.tga from your /world1 folder (you don't need it), do a manual clean, then re-munge.

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 4:28 pm
by Zeddix
Okey, this Error disapears, but the problem still exist with this error:
Hidden/Spoiler:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings

WARNING[PC_modelmunge msh\hoth_bldg_ioncannon.msh]:hoth_bldg_ioncannon has 1089 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings

ERROR[levelpack ICH_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
ERROR[levelpack ICH_conquest.mrq]:Could not open munged\pc\mz.files for input. DOS reports:
No such file or directory
[continuing]
2 Errors 0 Warnings

soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\AI1COM474.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\AOCOM0069.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\all_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\CI1COM527.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\COCOM0076.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cis_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\cor\streams\Objective_VO\ROCOR0006.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cor_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cor_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\mxCISCor01_Act01_lp.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cw_music.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\cw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\dea\streams\Objective_VO\IODEA0010.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\dea_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\dea_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\desert_battlechatter_vo\jawa_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\des_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\des_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\fel\streams\Objective_VO\ROFEL0005.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\fel_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\fel_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gamorian_guard_battlechatter_vo\gamoreanGuard_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gam_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gam_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\mxAllDag01_Amb01_lp.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gcw_music.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gcw_music.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\geo\streams\Objective_VO\ROGEO0011.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\geo_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\geo_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\ui_objComplete_1.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\global_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\gungan_battlechatter_vo\GI1COM007.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gun_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\gun_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\hot\streams\Objective_VO\CVHOT0004.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\hot_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\hot_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\gcw\streams\PlayerCommands_vo\II1COM751.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\IOCOM0078.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\imp_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kam\streams\Objective_VO\IOKAM0002.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\kam_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\kam_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\kas\streams\Objective_VO\ROKAS0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\KAS_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\KAS_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\mus\streams\Objective_VO\IOMUS0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\mus_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\mus_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\myg\streams\Objective_VO\ROMYG0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\myg_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\myg_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\nab\streams\Objective_VO\IONAB0013.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\nab_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\nab_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\pol\streams\Objective_VO\IOPOL0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\pol_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\pol_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\cw\streams\PlayerCommands_vo\RI1COM628.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\GAL\streams\metagame_vo\ROCOM0066.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\rep_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\spa\streams\Objective_VO\IOSB50028.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\spa1_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\spa1_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\tan\streams\Objective_VO\IOTAN0001.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\tan_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\tan_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\uta\streams\Objective_VO\ROUTA0020.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\uta_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\uta_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_babyCry_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_unit_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_unit_vo_slow.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file streams\wookiee_battlechatter_vo\crtr_wookiee_die_07.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_vo_quick.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\wok_vo_quick.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file ..\worlds\yav\streams\Objective_VO\IOYAV0008.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\yav_objective_vo_slow.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\global\yav_objective_vo_slow.stm
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file streams\shell_closing.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_music.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_music.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file ..\global\effects\crtr_wookiee_chatter_01.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_vo.stm - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_vo.stm
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file streams\ui_amb_cis_CtrlShip_lp_fnt.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_ui.st4 - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell_ui.st4
soundflmunge.exe : Error : Unable to open file C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\effects\whooshl3.wav - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx - while munging C:\Spiele\Star_Wars_Battlefront_II\BF2_ModTools\data_ICH\Sound\shell\shell.sfx
Sorry i dont want you to work for me, but i dunno what to do, if you have a tut for fixing errors pls give me the adress.
I feel like some guy who shortchange you..... :(

Re: After Manuel clean all cps get lost

Posted: Fri Mar 21, 2008 4:41 pm
by Teancum
Right now I can tell you whatever it doesn't like is on the conquest layer due to the ICQ_conquest.mrq barf. Try removing objects, a few at a time and re-munging until you find the culprit.

Re: After Manuel clean all cps get lost

Posted: Sat Mar 22, 2008 10:27 am
by Zeddix
.... Dam...
Same Problem no solutions, i dont want to try it anymore, i had removed all objecs.... Same Error.
So the resume is make Backups every hour, not only every day.
But thanks for trying helping me....