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Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Fri Mar 27, 2009 10:50 am
by MandeRek
Faceman2000 wrote:I think Terra Sool got cancelled. Neither of the 2(?) maps are on the maps on the BF:0 Status page, but Terra Sool Militia Fighters are still on the completed vehicle list on the same page.
True; Terra Sool is scrapped. FOOL lost the files, and I've rebuilt the script, but still the map was way to buggy, and i scrapped it. Those hints were made long time ago, need to edit them once I guess
andrija wrote:there is a bug there are some floating wepons pictures
As far as i know, all weapons were fixed. At least attempted to. Can you give me exact names?
Edit:
Latest list:
Code: Select all
Battlefront Zero Version 1.2
-
Things fixed/added:
-DC15A has no freezing issue
-E-5 has no freezing issue
-DC17 has no freezing issue
-Z6 has no freezing issue
-DC15 Carbine has no freezing issue
-Wrist weapons have no freezing issues
-Durge is forced in 3rd person
-Most missing sounds fixed
-Blue ordnance laser texture fixed
-Loading screens pop up immediately
-Boz Pity loading screen has been added
-Muunilist is less laggy
-Plo Koon has his original mesh
-Different skins are tweaked
-HUD Tags have been improved
-Geonosis Hunt fixed
-Durge has Jetpack sounds
-R2-D2 has been improved:
-R2-D2 has Jetpack sounds
-R2-D2 has Jetpack effect
-R2-D2 has explosion
-R2-D2 has chunk
-Mygeeto; Macabre Bridge has been added
-Tri-Droid improved:
-Tri-Droid has new chunks
-Tri-Droid has explosion and death anim
-Tri-Droid has new weapon odf
-AT-AP has been improved
-AT-AP has new chunks
-AT-AP has new explosion and death anim
-Captain Fordo, Phase 1 created
-DC15 Carbine possible to use besides a DC-17 (Combi)
-Captain Fordo added to Muunilist; Outer City
-Unit count lowered on Muunilist; Outer City (less laggy)
With pic of Fordo:

Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Fri Mar 27, 2009 3:24 pm
by Delta-1035
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Fri Mar 27, 2009 3:33 pm
by MandeRek
They still need to wait for Chris.. Sorry man, hope we can finish it soon!
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Fri Mar 27, 2009 4:25 pm
by Delta-1035
okok, don't worry.

Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Fri Mar 27, 2009 8:49 pm
by Darth Revan
Well excellent work manderek you certainly have worked ur butt off for this project
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Fri Mar 27, 2009 9:53 pm
by YTGTangerine
Well great mod boys (and girls?)!
I found a few bugs.
-Dual Pistol clone's 1st person only shows one pistol.
-On Jabiim I spawned at the underground CP (forgot number) Halfway through the ceiling.
-On Boz Pity the fog distance should REALLY be increased!
Great job though!

Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 4:47 am
by andrija
cool i asume it will come soon sry for bad english

Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 5:27 am
by Delta-1035
YTGTangerine wrote:-Dual Pistol clone's 1st person only shows one pistol.
show 2 pistols in the 1st person is impossible.
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 10:50 am
by Smug
Ok, quick question.
I am very new to this battlefront zero thing. Is it a mod that changes the game, or does it add new maps?
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 11:02 am
by Gollrir
both
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 11:03 am
by YaNkFaN
it's basically a big mappack with about 11 different maps with all new sides it doesn't mod the game itself (you still have all the original maps) but it also adds all new maps from the sbf2 world
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 11:17 am
by Smug
So let me get this straight.
All it is is just a mappack?
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 11:48 am
by YaNkFaN
It does not edit the actual ingame files of SWBF2 like zerted's patches do it does add new maps with new content (ie new units vehicles etc) but it does not edit the game's actual files
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 11:54 am
by Smug
OK, one last question. Why is it in some foreign language I can't understand?
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 12:03 pm
by Ping
Smug wrote:OK, one last question. Why is it in some foreign language I can't understand?
Since MandeRek is Dutch (Correct me if I'm wrong), and used a Dutch language installer.
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 4:58 pm
by AQT
Delta-1035 wrote:YTGTangerine wrote:-Dual Pistol clone's 1st person only shows one pistol.
show 2 pistols in the 1st person is impossible.
No, it's possible. It just would require a new first person animation set for dual pistols. The Super Battle Droid and Droideka both have a unique set of animations for first person so... (theory).
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sat Mar 28, 2009 11:50 pm
by Devastator77
Nice job on fixin all those glitches...the next release will rule :maulsaber:
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sun Mar 29, 2009 1:29 am
by Teancum
Boz Pity
--Bots need better AI planning inside buildings. They often get stuck. In fact somehow a bunch of CIS were behind the large building and the clones were trying to shoot through the wall at them. Kinda funny actually.
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sun Mar 29, 2009 12:54 pm
by MandeRek
Teancum wrote:Boz Pity
--Bots need better AI planning inside buildings. They often get stuck. In fact somehow a bunch of CIS were behind the large building and the clones were trying to shoot through the wall at them. Kinda funny actually.
I guess i should fix that really badly, thanks Tean.
How come no one is posting glamour shots in the topic?
Re: Battlefront Zero - Version 1.0 Released and Bugs
Posted: Sun Mar 29, 2009 12:56 pm
by Ping
MandeRek wrote:Teancum wrote:Boz Pity
--Bots need better AI planning inside buildings. They often get stuck. In fact somehow a bunch of CIS were behind the large building and the clones were trying to shoot through the wall at them. Kinda funny actually.
I guess i should fix that really badly, thanks Tean.
How come no one is posting glamour shots in the topic?
Probably because it's more then a month old
