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Posted: Sat Sep 02, 2006 8:37 pm
by Adreniline
Syth wrote:
hey x-wingguy, are the Bridge sheilds seperate from the 'body' sheilds? (they were in the movie) Maybe the destroying the bridge could knock the whole ship out. (keeping in mind that each bridge would have its own shields)
Shizo wrote:
It would be cool to have it so that if the shield generators on top of the bridge were destroyed, the shields would automatically go down.
So, do you mean you can't enter the ship until the shields are destroyed ?(don't know how you could do that) but that would make things interesting...

Posted: Sat Sep 02, 2006 8:40 pm
by General_Grievous_4
I don't think thats what they mean.

Posted: Sat Sep 02, 2006 8:42 pm
by darthtrogsasea
they dont they mean the brige haveing its own seprate shelds so when the piramrly shelds are down it still has shelds

and i think its a good idea

Posted: Sat Sep 02, 2006 10:10 pm
by Schizo
If you destroy the shield generators on top of the bridge, the shields for the whole ship should go down, like in Rogue Squadron.

Posted: Sun Sep 03, 2006 2:26 am
by Syth
I think xwing has that already in the map :shock:. Some were the endless madness of pages he said he got the 'globe' things on the bridge so if you destroyed one, the sheilds would go down. Then a couple seconds later, the other 'globe' thing would get the sheilds back up and running so youd have to destroy the second one too.

I still think giving the bridge its own sheilds is a good idea.
This is how the rebels brought down the SSD Exicuter.
1. Two A-wings unleashed their concusive missile at the bridge.
2. The voley missiles hit one of the 'globe' things and destroyed it.
3.That disabled the bridge sheilds
3. Some crazy pilot lost control of his A-wing and crashed into the sheildless SSD's bridge blowing i causing it tumble straight into the DSII.

That was straight from ROTJ. So, should be incorperated into BOE some how. (well, at least in my opinion)

Posted: Sun Sep 03, 2006 7:24 am
by blue-one
but there isnt gonna be a super star destroyer...

Posted: Sun Sep 03, 2006 9:08 am
by yankeefan05
or it could be for the ISDs as well. I always destroyed the blue globe spheres in SP in the first days of the game because that what i thought the 2 things were for.

Posted: Sun Sep 03, 2006 9:11 am
by Schizo
mcdestroyer wrote:or it could be for the ISDs as well. I always destroyed the blue globe spheres in SP in the first days of the game because that what i thought the 2 things were for.
That's what they're supposed to be for...

Posted: Sun Sep 03, 2006 9:37 am
by Darth_Killius
i remember x-wingguy said something about at-st's patroling empire's ship without anyone sitting in them is that gonna be or did he cutted it out?

Posted: Sun Sep 03, 2006 12:41 pm
by jangoisbaddest
Probe droids, darth. And by the way, xwing, it's entirely up to you, but I think it should be difficult to bring a Star Destroyer or a Mon Cal Cruiser down - that way it feels like you've accomplished something. Unlike the standard space maps, in which destroying all of the systems is easy, repetative, and unsatisfying.

Posted: Sun Sep 03, 2006 1:56 pm
by Zaborack
i agree with Jangoisbaddest, you should put heckloads of turrets on the frigates and make them hard to destroy, that way it REALLY feels like you have accomplished something big

Posted: Sun Sep 03, 2006 2:35 pm
by Laserblast
The interesting part of the Executor shield argument is that it has more than just the two domes on the bridge. There are more on other parts of the ship (don't ask me how many, never counted them).

Posted: Sun Sep 03, 2006 5:09 pm
by YT-1300
can we see some more screens x-wing?

Posted: Sun Sep 03, 2006 6:59 pm
by trainmaster611
Yeah it would be cool to have those capital ships be destroyed. :wink:
btw, another idea :roll: . To destory a capital ship, you would have to take down the shields, then destory the critical systems, then you could constantly shoot the ship from the outside to destroy it or you could go inside and destory the core reactor. It basically happens in stages.

Posted: Mon Sep 04, 2006 11:31 am
by Darth_Killius
yeah but if someone from your team shoots te cp ship while youre trying to blow up the reactor?

Posted: Mon Sep 04, 2006 12:09 pm
by Hebes24
Xwingguy already has a reactor core, and destructable capital ships. :D

Posted: Mon Sep 04, 2006 3:38 pm
by trainmaster611
I thought about that reacor core thing, and I think you should have 3 or 4 minutes to get out efore it blows up :wink:

Posted: Tue Sep 05, 2006 10:51 am
by Darth_Killius
xwingguy gave time to escape the ship.

Posted: Tue Sep 05, 2006 1:40 pm
by delta_602
Darth_Killius is right. it was around 1 or 3 min i think or it could be 5.
euh how is it going on the b-wing and the defender thingy just a question he guys :D

Posted: Wed Sep 06, 2006 12:32 am
by Protector_Pulch
Intially, you gotta reach that reactor core. Xwingguy promised to make this very difficult - veeeery difficult.

Idea: On the ISD, you could have this chamber that is located above the Imperial Hangar on the DS 1 as a corridor that snipers can defend.