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Weird Error causing crash
Posted: Wed Dec 31, 2008 7:05 pm
by MasterFang1
Message Severity: 2
D:\src\FRONTLINE_PC\RedEngineFL\movie\RedMovie.cpp(467)
Segment 0x8f476006 does not exist in movie 0xb86e8e36
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(209)
GameModel [cuttercube] no valid LOD found
Can anyone tell me what i need to change to make it not crash?
Re: Weird Error causing crash
Posted: Thu Jan 01, 2009 8:30 am
by ANDEWEGET
MasterFang1 wrote:Message Severity: 3
D:\src\FRONTLINE_PC\FrontLine\Source\GameModel.cpp(209)
GameModel [cuttercube] no valid LOD found
this should be the prob...a model with name cuttercube has no valid lod...i think you should try to find this object and kill it
Re: Weird Error causing crash
Posted: Thu Jan 01, 2009 3:36 pm
by MasterFang1
cuttercube is a terrain cutter that FragMe! made. I don't see why that would cause a crash.
Re: Weird Error causing crash
Posted: Sun Jan 04, 2009 12:44 pm
by ANDEWEGET
it looks like it caused the crash...
Re: Weird Error causing crash
Posted: Sun Jan 04, 2009 4:20 pm
by breakdown
yeah, I tried to use the terrain cutters in a map of mine a long time ago, and it crashed. Must not be compatible for SWBF1.
Re: Weird Error causing crash
Posted: Mon Jan 05, 2009 10:27 am
by Teancum
Turn RLE compression off when saving TGAs
Re: Weird Error causing crash
Posted: Thu Jan 08, 2009 10:52 am
by ANDEWEGET
a other way for having terraincutters without visible meshes and collision: hex the hoth tunnel for alpha, make the texture invisible and add -nocollision in the .option... should work
Re: Weird Error causing crash
Posted: Thu Jan 08, 2009 1:57 pm
by Teancum
Message Severity: 3
D:\src\FRONTLINE_PC\RedEngineFL\Graphics\PC\Shaders\pcTerrainShader.cpp(176)
pcTerrainShader: detail texture expects L8 format!
This error is causing your crash, so you need to:
Teancum wrote:Turn RLE compression off when saving TGAs
Re: Weird Error causing crash
Posted: Thu Jan 08, 2009 3:11 pm
by BattleBelk
I think its 100% model terrain cuter problem
RLE compression enabled only gives black texture couse mod tool dosent support it but its not a reason for crash and this error message not about RLE
http://www.secretsociety.com/forum/disp ... sp?mid=312
Psychofred wrote:Well the template itself didn't use a real terrain texture, but look at any of the shipped worlds and use what they used. And the L8 error doesn't crash the game, and to be hinest isn't quite right, meaning I made an image the L8 format and still got the error, but maybe it just REQUIRES a detail texture. I'm not sure. What I do is put the same texture in slot 0 in slot 1. I fill with slot 0 and paint with slot 1. That way I can use any texture to blend and layer with the others.
You can set .option file for detail texture with
and its gone but reason for crash is wrong terrain cutter model
Re: Weird Error causing crash
Posted: Thu Jan 08, 2009 3:40 pm
by Teancum
L8 crashes SWBF2 for sure, I can tell you that. Severity 3's typically crash a game. So whether that's the error or not that's a must-fix.
Re: Weird Error causing crash
Posted: Fri Jan 09, 2009 10:33 am
by BattleBelk
I am sorry but we talking about SWBF1 here and I saw this error many times and it dosent crash SWBF1 for sure
Re: Weird Error causing crash
Posted: Fri Jan 09, 2009 2:20 pm
by Teancum
Dude, I know we're talking about SWBF1. Don't think I haven't edit SWBF1 before. I edited that game long before you came along. What I'm SAYING is that it doesn't matter if that's what's causing a crash. It needs to be fixed. Since turning off RLE compression SETS the tga to L8 format that is the easiest way to fix that error.