Giving the rancor and sarlacc health. and changing colors.

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brokenshard_of_glass

Giving the rancor and sarlacc health. and changing colors.

Post by brokenshard_of_glass »

How would one go about allowing the rancor to be killed? And how can you change the color of the rzncor so that it looks like a rare variety?
I would very much appreciate it if someone could please tell me how this will work (if it can).
Last edited by brokenshard_of_glass on Mon May 21, 2007 11:30 am, edited 1 time in total.
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Post by EGG_GUTS »

No need for all the smiley's. To change the rancor's color open up it's tga in the tatooine msh file.
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Post by Caleb1117 »

Technicly the rancor is just an animated building right? (someone stop me if I'm wrong.)
so you could just give it hp.
MaxHealth = "100.0"
^ in ODF

As for getting it to crumple up and die like a unit... I have no clue.
brokenshard_of_glass

Post by brokenshard_of_glass »

Caleb could I assign it an animation? such as the soldier death animation thing.
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Post by Caleb1117 »

most likely, but I don't know how.
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Post by The_Emperor »

You can't. Units have waaaay different skeletons.

Only thing you can do is make it explode into bits, or just freeze it till it dissapears.

there may be a way to flip it over after death, but I don't think so.
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Post by Ace_Azzameen_5 »

Yeah, you can make a half-rate ZE animation of the rancor falling over. Lua could trigger it when its loses it's HP.
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Post by ARC_Commander »

An explosion would be funny.
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Post by Ace_Azzameen_5 »

And realistic if it had 'heated guts' particles.
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Post by The_Emperor »

Meh, why would a creature explode after it dies through blasterfire etc :P If the ZE flipping over works, that'd be the best IMO. Then again, perhaps chunks are easier. Dunno.

Giving the sarlacc health? Same way, put MaxHealth = "???.?" in the odf. I'm not sure how the sarlacc works but I think only the tencacles are animated/dangerous, the rest is just like a normal object, so you'd have to shoot all tentacles seperatly for it to die. Heh, that's pretty fun.

Those'd go best with an explosion I think, not so much a fiery explosion, but those things falling apart in chunks :D
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