Debug Log Missing [Solved]

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destos
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Debug Log Missing [Solved]

Post by destos »

I recently became reacquainted with sbwf2 modding, and reinstalled the modtools onto my windows7 laptop. issue I have Mod tools running fine, but the debug.exe is being unfair and when I tried to figure out why my new vehicle wasn't spawning, I was unable to get a log written. Perhaps I'm missing a file, or it is in the wrong directory?

Currently My the modtools is in C: LucasArts>GameData
of course it has been a while so perhaps I have forgotten a step in setting it up. However, I do find it strange that the modtool debugger runs fine, it just doesn't produce a log.

Any and all help would be helpful, until then, I suppose I can just poke and prod until I find the problem =P
AQT
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Re: Debug Log Missing

Post by AQT »

[b][color=#FF8000]The FAQ / Everything You Need Thread Version 2.0[/color][/b] wrote:...
Question #4 - I have the CD version of SWBF2 and I get a binkw32.dll error when trying to launch the BF2_modtools.exe, what's wrong?
Answer - The BF2_modtools.exe is the debug executable, copy it from C:\BF2_ModTools and paste it in the same folder as your BattlefrontII.exe, usually:
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData
you can launch BF2_modtools.exe and play your map then exit or let it crash to generate a BFront2.log located in that same folder.
If you encounter a "Please insert CD 1" dialogue or have the DVD or digital download version of SWBF2 use THIS modified BF2_modtools.exe

Note to Vista users:
If you can't find your BFront2.log it may be saved to this location:
C:\Users\<username>\AppData\Local\VirtualStore\Program Files\LucasArts\Star Wars Battlefront II\GameData
or click on the Compatibility Files button in the GameData folder.
...
The latter part might be the same case for Windows 7 users too.
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destos
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Re: Debug Log Missing

Post by destos »

dope!!! I knew I had seen something similar to this but I could not find it, little did I realize in my searching I was passing it by.

Thank You!!!! found it in compatibility files :D
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