EDIT: i got it to work until i select "Instant Action" then it crashes. here is my core.req
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"
"global"
}
REQN
{
"config"
"global"
}
REQN
{
"font"
"gamefont_large"
"gamefont_medium"
"gamefont_small"
"gamefont_tiny"
"gamefont_supertiny"
}
REQN
{
"loc"
"comments"
"english"
"french"
"german"
"italian"
"japanese"
"spanish"
"uk_english"
}
REQN
{
"texture"
}
REQN
{
"texture"
"platform=ps2"
"specular"
"fogspread"
}
REQN
{
"texture"
"platform=xbox"
"cube_normalizationmap"
"specularspot"
"attenuation_volume"
"specularcubemap"
}
REQN
{
"texture"
"platform=pc"
"cube_normalizationmap"
"hemisphere_normalizationmap"
"specularspot"
"attenuation_volume"
"linear_ramp"
"specularcubemap"
}
REQN
{
"shader"
"platform=xbox"
"transform_unskinned"
"transform_skinned"
"transform_skinned_normals"
"transform_skinned_binormals"
"transform_hardskinned"
"transform_hardskinned_normals"
"transform_hardskinned_binormals"
"lighting_vertex_diffuse"
"lighting_vertex_spec"
"lighting_vertex_diffuse_spec"
"normal_shader"
"stencilshadow_shader"
"terrain_shader"
"sprite_shader"
"interface_bitmap_shader_notexture"
"interface_bitmap_shader_texture"
"interface_maskedbitmap_shader"
"interface_vector_shader"
"particle_shader"
"lightbeam_shader"
"skysun_shader"
"dropshadow_shader"
"staticshadow_shader"
"water_shader"
"sample_shader"
"copy_shader"
"screenspace_shader"
"flare_shader"
"skyfog_shader"
"transparent_shader"
"filtercopy_shader"
"colorcontrol_shader"
"foliage_shader"
"prereflection_shader"
"normalmapadder_shader"
"focusblur_shader"
"specular_shader"
"ocean_shader"
"detail_shader"
"detail_transparent_shader"
"refraction_shader"
"decal_shader"
"shield_shader"
"bump_shader"
"zpass_shader"
}
REQN
{
"shader"
"platform=pc"
"normal_shader"
"interface_shader"
"particle_shader"
"terrain_shader"
"sprite_shader"
"skyfog_shader"
"foliage_shader"
"lightbeam_shader"
"scroll_shader"
"flare_shader"
"sample_shader"
"rain_shader"
"normalmapadder_shader"
"prereflection_shader"
"water_shader"
"stencilshadow_shader"
"shadowquad_shader"
"specular_shader"
"detail_shader"
"ocean_shader"
"refraction_shader"
"decal_shader"
"filtercopy_shader"
"shield_shader"
"bump_shader"
"zprepass_shader"
}
}
{
REQN
{
"bnk"
"align=2048"
"global"
}
REQN
{
"config"
"global"
}
REQN
{
"font"
"gamefont_large"
"gamefont_medium"
"gamefont_small"
"gamefont_tiny"
"gamefont_supertiny"
}
REQN
{
"loc"
"comments"
"english"
"french"
"german"
"italian"
"japanese"
"spanish"
"uk_english"
}
REQN
{
"texture"
}
REQN
{
"texture"
"platform=ps2"
"specular"
"fogspread"
}
REQN
{
"texture"
"platform=xbox"
"cube_normalizationmap"
"specularspot"
"attenuation_volume"
"specularcubemap"
}
REQN
{
"texture"
"platform=pc"
"cube_normalizationmap"
"hemisphere_normalizationmap"
"specularspot"
"attenuation_volume"
"linear_ramp"
"specularcubemap"
}
REQN
{
"shader"
"platform=xbox"
"transform_unskinned"
"transform_skinned"
"transform_skinned_normals"
"transform_skinned_binormals"
"transform_hardskinned"
"transform_hardskinned_normals"
"transform_hardskinned_binormals"
"lighting_vertex_diffuse"
"lighting_vertex_spec"
"lighting_vertex_diffuse_spec"
"normal_shader"
"stencilshadow_shader"
"terrain_shader"
"sprite_shader"
"interface_bitmap_shader_notexture"
"interface_bitmap_shader_texture"
"interface_maskedbitmap_shader"
"interface_vector_shader"
"particle_shader"
"lightbeam_shader"
"skysun_shader"
"dropshadow_shader"
"staticshadow_shader"
"water_shader"
"sample_shader"
"copy_shader"
"screenspace_shader"
"flare_shader"
"skyfog_shader"
"transparent_shader"
"filtercopy_shader"
"colorcontrol_shader"
"foliage_shader"
"prereflection_shader"
"normalmapadder_shader"
"focusblur_shader"
"specular_shader"
"ocean_shader"
"detail_shader"
"detail_transparent_shader"
"refraction_shader"
"decal_shader"
"shield_shader"
"bump_shader"
"zpass_shader"
}
REQN
{
"shader"
"platform=pc"
"normal_shader"
"interface_shader"
"particle_shader"
"terrain_shader"
"sprite_shader"
"skyfog_shader"
"foliage_shader"
"lightbeam_shader"
"scroll_shader"
"flare_shader"
"sample_shader"
"rain_shader"
"normalmapadder_shader"
"prereflection_shader"
"water_shader"
"stencilshadow_shader"
"shadowquad_shader"
"specular_shader"
"detail_shader"
"ocean_shader"
"refraction_shader"
"decal_shader"
"filtercopy_shader"
"shield_shader"
"bump_shader"
"zprepass_shader"
}
}



