Re: Fallout
Posted: Thu Oct 17, 2013 12:45 am
Some on my list of perks go all the way back to the original Fallout, so I'll list them in no particular order and give reasons.
Trigger Discipline: I pick this, not just because of the accuracy, but it puts me in the mindset of being conservative when it comes to firing my weapon. I want the ammo to count unless I am giving suppression fire. However, I do have to say there's those "uh oh" moments where the "fire everything you've got" mentality is appropriate at the time. It contributes to my roleplaying moods.
Kamikaze: Usually, from my roleplaying standard, my characters tend not to have anything to lose anymore, so they typically do daring stunts that would get them killed. Do I die in playthroughs from this sometimes? Yes, but somehow I get lucky when I use this perk for the most part.
Survivalist: I think this should be self-explanatory. I want to be able to use the resources that are left in the world. If I have no companions with me, this is useful and essential to me. In a post-Apocalyptic world, this would be one of the things you would probably pick. You don't want to die do you?
Strong Back: This proves useful, especially since I'm one of those 'ooh shiny' kinds of people in RPG's, but I've gotten better about that over the years.
But the extra 50 lbs helps.
Rad Resistance: Need I say more?
Master Trader: When I'm strapped on cash, I don't want to be ripped off. I want to be able to get good deals (who doesn't?). If I can get away with enough caps to live a few extra days, I think trading skills for me are a must.
So far, this is it.
Edit: Started a new game. Jim's story still stays but I think I'm keeping his loadout and look for awhile. Cigarettes are bad for you, I know, but I figure something would kill Jim far long before the long term effects come in. Either way, he doesn't expect to live long in a cruel world like this. Call it a survivalist mentality, if you will.
Anyways, some screens of Jim showing off his arsenal and attempting to find a job on the bounty board.
Showing off his Pre-War Service Rifle (M1 Garand. This one chambered for .308 Winchester)
His 9×19mm Pistol
Remington 870 (sawed off)
MP412 REX
Looking for work. A building he hasn't noticed near Novac before.
Bounties? That's more like it!
Apparently they didn't have any jobs available at the time, but he was pointed toward Goodsprings since he was looking for bounty hunting work. With virtually no water left and barely enough food, he has but no choice to continue to Goodsprings. He's only really been there once before when he passed through to deliver one of six courier packages to New Vegas. Last time he's seen Goodsprings, it was at night with 3 mysterious figures walking past him toward Primm from Goodsprings' cemetery. He thought it a bit suspicious at the time, but felt he was just over-analyzing again and continued with his business. After delivering his package, he was escorted out of the Strip (by escorted, I mean thrown out. Basically, "thanks for the package. Now get out.") and spent the night in a ruined building in Freeside. He decided courier jobs weren't really his cup of tea and was more an expense than it was a profit, so he gave up on it and became a bounty hunter. Now he's wandering about looking for jobs, but apparently even the bounty hunting scene seems a little boring to him...at least until he got the message that there maybe work in Goodsprings waiting for him. So right now that's where he's headed.
The following screens are a bit graphic (17+ Rated M content. Some gore. You have been warned. Plus, you know....Fallout.).
An NCR Patrol was ambushed by some Viper Gunslingers. Jim managed to take down one.
Trigger Discipline: I pick this, not just because of the accuracy, but it puts me in the mindset of being conservative when it comes to firing my weapon. I want the ammo to count unless I am giving suppression fire. However, I do have to say there's those "uh oh" moments where the "fire everything you've got" mentality is appropriate at the time. It contributes to my roleplaying moods.
Kamikaze: Usually, from my roleplaying standard, my characters tend not to have anything to lose anymore, so they typically do daring stunts that would get them killed. Do I die in playthroughs from this sometimes? Yes, but somehow I get lucky when I use this perk for the most part.
Survivalist: I think this should be self-explanatory. I want to be able to use the resources that are left in the world. If I have no companions with me, this is useful and essential to me. In a post-Apocalyptic world, this would be one of the things you would probably pick. You don't want to die do you?
Strong Back: This proves useful, especially since I'm one of those 'ooh shiny' kinds of people in RPG's, but I've gotten better about that over the years.
Rad Resistance: Need I say more?
Master Trader: When I'm strapped on cash, I don't want to be ripped off. I want to be able to get good deals (who doesn't?). If I can get away with enough caps to live a few extra days, I think trading skills for me are a must.
So far, this is it.
Edit: Started a new game. Jim's story still stays but I think I'm keeping his loadout and look for awhile. Cigarettes are bad for you, I know, but I figure something would kill Jim far long before the long term effects come in. Either way, he doesn't expect to live long in a cruel world like this. Call it a survivalist mentality, if you will.
Anyways, some screens of Jim showing off his arsenal and attempting to find a job on the bounty board.
Showing off his Pre-War Service Rifle (M1 Garand. This one chambered for .308 Winchester)
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The following screens are a bit graphic (17+ Rated M content. Some gore. You have been warned. Plus, you know....Fallout.).
An NCR Patrol was ambushed by some Viper Gunslingers. Jim managed to take down one.
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