Page 2 of 3
Re: Update to SWBF MSH Viewer
Posted: Wed Nov 26, 2008 10:54 pm
by Null_1138
It works fine now. Thanks, Tipam.

Re: Update to SWBF MSH Viewer
Posted: Thu Nov 27, 2008 2:50 am
by MasterFang1
I can export my VRML files to MSH and they work fine, but I can't get textures to work

. They are .tga files, and are 256x256....I don't know whats wrong. Can you help me tipam? I'm learning how to model with a free program called Blender, which can export to VRML files

.
Re: Update to SWBF MSH Viewer
Posted: Thu Nov 27, 2008 1:45 pm
by computergeek
Tipam, I can't download the msh viewer
Could you possibly load it onto filefront?
Re: Update to SWBF MSH Viewer
Posted: Sat Nov 29, 2008 10:13 pm
by Deviss
computergeek wrote:Tipam, I can't download the msh viewer
Could you possibly load it onto filefront?
try with this
LINK
Re: Update to SWBF MSH Viewer
Posted: Sat Nov 29, 2008 10:24 pm
by computergeek
I just get this message

Re: Update to SWBF MSH Viewer
Posted: Sat Nov 29, 2008 10:28 pm
by Deviss
well please try this other
LINK
Re: Update to SWBF MSH Viewer
Posted: Sat Nov 29, 2008 11:03 pm
by computergeek
Thank you so much DEVISS
Re: Update to SWBF MSH Viewer
Posted: Mon Dec 01, 2008 11:56 am
by Deviss
you are welcome sir

Re: Update to SWBF MSH Viewer
Posted: Sat Sep 26, 2009 3:15 am
by AceMastermind
Here is an updated SWBF_BF2List file for Tipam's SWBFViewer.
This update adds the space assets msh files to the SWBF2 list under the new
Space category at the bottom of the list.
To Install:
Backup or rename the original SWBF_BF2List file and replace it with this updated one.
To Uninstall:
Delete the updated SWBF_BF2List file and restore the original.
Enjoy!
EDIT (May 3, 2015)
Link updated to file, now includes msh files from world PC folders
Re: Update to SWBF MSH Viewer
Posted: Sat Sep 26, 2009 5:01 am
by mswf
That's handy! Thanks Tipam, I always use the .msh viewer when making maps, I think it's great

Re: Update to SWBF MSH Viewer
Posted: Sat Nov 14, 2009 11:42 pm
by asleeponduty
MasterFang1 wrote:I can export my VRML files to MSH and they work fine, but I can't get textures to work

. They are .tga files, and are 256x256....I don't know whats wrong. Can you help me tipam? I'm learning how to model with a free program called Blender, which can export to VRML files

.
Hey I tried the same thing and it seems that Blender doesent like linking its vrml files to the images. Im working on this and it involves manual editing of the .wrl file. So far I have gotten the model in MSH viewer be different colors, but no textures are shown

Re: Update to SWBF MSH Viewer
Posted: Sun Nov 15, 2009 12:15 am
by biohazard
asleeponduty wrote:MasterFang1 wrote:I can export my VRML files to MSH and they work fine, but I can't get textures to work

. They are .tga files, and are 256x256....I don't know whats wrong. Can you help me tipam? I'm learning how to model with a free program called Blender, which can export to VRML files

.
Hey I tried the same thing and it seems that Blender doesent like linking its vrml files to the images. Im working on this and it involves manual editing of the .wrl file. So far I have gotten the model in MSH viewer be different colors, but no textures are shown

I'm having
similar issues with 3DS Max 7. Textures work but UVs don't come through.
Re: Update to SWBF MSH Viewer
Posted: Sun Nov 15, 2009 2:11 pm
by Null_1138
mswf wrote:That's handy!
/understatement.

I always hated having to look through those space assets manually. Thanks!
Re: Update to SWBF MSH Viewer
Posted: Sun Nov 15, 2009 5:45 pm
by fiddler_on_the_roof
wow, thanks, this is great!!

(its pointing up as well)
Re: Update to SWBF MSH Viewer
Posted: Mon Nov 16, 2009 5:35 pm
by biohazard
Tipam, if you don't mind, I would really appreciate it if you'd PM me a detailed description of the msh file format. I'm doing a lot of work with it lately, and because I have no easy and definite source, my work has been darastically slowed. Thanks.
Re: Update to SWBF MSH Viewer
Posted: Mon Nov 16, 2009 5:38 pm
by mswf
Biohazard, I don't think Tipam will read your request. He hasn't been online on gametoast for 1 year. (You could ask around to see if anyone here is still in contact with him/can come in contact with him)
Re: Update to SWBF MSH Viewer
Posted: Wed Nov 18, 2009 9:40 pm
by Frisbeetarian
Re: Update to SWBF MSH Viewer
Posted: Thu Nov 19, 2009 8:00 pm
by biohazard
Actually, that's for SWBF1, and its for the information stored in the lvl file, rather than the msh. It might be similar, but I will have you know that site is linked to as a source on my msh tool topic anyhow
Thanks anyway, though.
Re: Update to SWBF MSH Viewer
Posted: Thu Nov 19, 2009 10:27 pm
by fiddler_on_the_roof
everything from chunk down should be relevant, even if it is for swbf1. it used the same system
Re: Update to SWBF MSH Viewer
Posted: Fri Nov 20, 2009 10:10 am
by RogueKnight
fiddler_on_the_roof wrote:everything from chunk down should be relevant, even if it is for swbf1. it used the same system
biohazard wrote:...I will have you know that site is linked to as a source on my msh tool topic anyhow...