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Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Wed Feb 16, 2011 1:42 pm
by JadenWolf32
Darth_Spiderpig wrote:Somewhat of an update:

Since it seems like I can't figure out what's wrong with the cis this will be a more Republic Campaign like thing. Like defeat the cis any way you want.

But in order to prevent that the cis gets a strong new hero unit.
May I present: POGGLE THE LESSER!
Hidden/Spoiler:
Image
Image
Image
Haz:
-Dual Sonic Blasters (stronger, more rounds per clip)
-Defense and Offense Buff
Awesomly cool!!! :thumbs:

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Wed Feb 16, 2011 1:46 pm
by commandoCC-9811
Man, Spidey!
This is getting better and better every time I look at it!
The trailer gave me goosebumps the first time I saw it! (now all I need is a better computer)

if you still have the stomach flu, you have my prayers

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Wed Feb 16, 2011 1:56 pm
by naru1305
Awesome Poggle :bowdown:

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Wed Feb 16, 2011 3:45 pm
by acryptozoo
Yayz dual sonic blasters :D

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Wed Feb 16, 2011 7:01 pm
by SAMofBIA
...this may seem redundant, but for the victory, you should have to either capture all cp's (normal way), defeat every last cis unit besides poggle (sorta normal way), or defeat poggle who should have an immense amount of health. so either way, you cant really focus on doing more than one of the accomlishments, or you will most likely lose. but i see how this could pointlessly increase the amount of time to create LAPR hence the redundance at the top.

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Fri Feb 18, 2011 3:36 pm
by Darth_Spiderpig
SAMofBIA wrote:...this may seem redundant, but for the victory, you should have to either capture all cp's (normal way), defeat every last cis unit besides poggle (sorta normal way), or defeat poggle who should have an immense amount of health. so either way, you cant really focus on doing more than one of the accomlishments, or you will most likely lose. but i see how this could pointlessly increase the amount of time to create LAPR hence the redundance at the top.
No need for all of that, I got it all working again.

Now I need to make a few finishing touches and I would be done. One of 'em would be localizing, and I'm not sure how I should do it, do it in english for all languages (except german) or localize the most important ones in their language, if the latter I would need translators for the following languages:

-Italian
-Spanish

For German and English I will do it, French will be done by Lephenix_Dor.
So if anyone wants to help i would be most gracefull. :)

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Fri Feb 18, 2011 4:38 pm
by anakinvovo2
ill be the spanish guy , im from peru but live in US(legally)

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Fri Feb 18, 2011 4:49 pm
by Darth_Spiderpig
Okay, I will pm you the list of what needs to be localized soon.

Thanks. :)

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Fri Feb 18, 2011 5:50 pm
by anakinvovo2
ok

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Fri Feb 18, 2011 6:48 pm
by DarthEste01
I can translate to spanish too.

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Fri Feb 18, 2011 6:57 pm
by Darth_Spiderpig
DarthEste01 wrote:I can translate to spanish too.
Thanks for offering, but one is enough. First comes, first serves. :P

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Thu Feb 24, 2011 4:30 pm
by joev14
You should feature the cavern with genosians that was shown in the episode, as well as something that I think would be totally awesome...ARF flame troopers, as well as a ring of destroyed AT-TEs and Gunships with a CP in the middle of them. Another thing you could add is that giant "wall" (fortress) that was shown that has a wall of lasers and defense guns mounted all over it, with a spot on the top that has several holes where you can put mines.

Great Job so far, keep up the good work :thumbs:

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Thu Feb 24, 2011 5:50 pm
by Darth_Spiderpig
joev14 wrote:You should feature the cavern with genosians that was shown in the episode
Nah, my map is focusing on the 212th after Kenobi crashed. (and got rescued and stands now a fictive battle where the Y-Wing bombers never arrived, but they managed to get one for their own use. :P)
joev14 wrote:as well as something that I think would be totally awesome...ARF flame troopers
Nope, only TCW accurate flame troopers, I have only ARFs for the rest (hero, cody and rex not counted)
joev14 wrote: as well as a ring of destroyed AT-TEs and Gunships with a CP in the middle of them.
Darth_Spiderpig wrote:
Hidden/Spoiler:
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:wink:
joev14 wrote:Another thing you could add is that giant "wall" (fortress) that was shown that has a wall of lasers and defense guns mounted all over it, with a spot on the top that has several holes where you can put mines.
Well, modelling it shouldn't be a problem, but I have not much room left for it to be placed afterwards, and I won't change the layout nor the look of the map anymore for v1.

But thanks for the suggestions. :)

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Fri Feb 25, 2011 4:56 pm
by commandoCC-9811
I SO want this in my map collection!!

This is an epic map just from the pics your giving us, Spidey!

4 Thumbs Up:
:thumbs: :thumbs:

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Tue Mar 01, 2011 2:05 pm
by 212Trooper
Do you have some Flamethrower Trooper too?

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Tue Mar 01, 2011 2:29 pm
by Darth_Spiderpig
212Trooper wrote:Do you have some Flamethrower Trooper too?
:yes:

Flame Trooper:
Hidden/Spoiler:
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First Person:
Hidden/Spoiler:
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^note on FP: The normal left hand can't be overwritten, so this is simple placed over it, but I can't position it so that it completely covers the normal animated hand. You won't really recognize it though. Waxer has a similar FP for the Z6.

Welcome to Gametoast btw.

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Tue Mar 01, 2011 3:01 pm
by 212Trooper
Darth_Spiderpig wrote:
212Trooper wrote:Do you have some Flamethrower Trooper too?

Flame Trooper:
Hidden/Spoiler:
Image
Nice guys :D

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Wed Mar 02, 2011 12:18 am
by DarthEste01
The map is at battlefront filefront,finally!! it's awesome,i killed poggle the lesser with captain rex!!
:bowdown:
Will you restart to work in space boz pity?

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Wed Mar 02, 2011 1:52 am
by THEWULFMAN
I played through the map several times, I have to say, there is NO WAY this is the final version, what I mean by that is there are several things missing, like my new weapon model.

I might be wrong, but I think Spiderpig uploaded the wrong version of his map or something.



There are so many thing that I love about this map, but there are a couple issues, like missing sounds for the ywing, the acclamator with little health high in the sky, no hieght limit. Visualy this map is great, too great for my cp to handle without a little lag on the lowest graphics settings. There are some tunnels that lead to nowhere. . There are some weapon issues like the binoculars have no scope. Some of the vehicles need to chage to the custom music, only the geonosian fighter has the custom vehicle music. And when it comes to the Pirates of the carribean music for obiwan, its all preference if you like it or not.

As a note, all the custom music is he same in my TCW mod, as its mine.
Very minor note, Thats an older version of codys skin, I have a better one.

Spidey, contact me and I can help you with 90% of ALL your issues.

All in all, its a good map, but it needs polishing.

Re: Geonosis: Landing At Point Rain [TRAILER OUT]

Posted: Wed Mar 02, 2011 2:30 am
by Darth_Spiderpig
Seems like I over rushed the release, hm? :(

Okay, a few of this bugs are known to me, but some like the potc music for obi, well, consider it more of like an easter egg. I have put in a few of them. :)

But others, like many missing localisations in englhis are news for me, need to look at it again.
The other thing is, I really wanted to get this map out, but now knowing it to be that buggy...

Anyway, I ensure you I will work these bugs out and re-release asap.

The credit list needs some fixing too, will do that.

Thanks to Mav for the review btw.