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THE BATTLE OVER MON CALAMARI (3)

Posted: Tue Sep 27, 2005 2:29 am
by Nimlot
Jeese, you children are spam monkeys.

Part 1
Part 2

RE: THE BATTLE OVER MON CALAMARI (3)

Posted: Tue Sep 27, 2005 5:52 am
by Lord-Bandu
LOL

OO AH AH!!

"Looks at new A-Wing pics... drools... Surprised

Schizo wrote:
I mean, we don't want the Rebel ships to look like a big pack of Skittles...

... or do we?


I can see it now--- Laughing --- "This is Skittles Squadron. All wings report in!"

"Strawberry standing by."
"Grape standing by."
"Cut the chatter, Lime!"

----Seriously though. You make it look easy, Lord-Bandu! You're churning 'em out like a machine!"



lol im kinda cheating with all the colors ... im just changing the hue of the awing in the picture at the moment :)

Il have to hex edit my own model to make all different colored mesh's (should be faster than reskinning it 3 times

RE: THE BATTLE OVER MON CALAMARI (3)

Posted: Tue Sep 27, 2005 7:18 am
by Alpha
Yeah, I saw how you did that, but amazing nevertheless. Looking great! Will the spacestations be bases or just destructable things? Just curious.

RE: THE BATTLE OVER MON CALAMARI (3)

Posted: Tue Sep 27, 2005 7:23 am
by Lord-Bandu
Theyl be just destructable . You cant go in them .........this is due to the playable space issue.

At the moment there are 3 of them ..........come to think of it i MIGHT make 1 of them boardable ...but it would only be a small area in which you could fight on .... maybe a platform with a bubble shield over it added onto it.

Posted: Tue Sep 27, 2005 8:21 am
by Talibanman
but if they are just destroyable why would anyone even bother?i mean if theyr not cp:s?

Posted: Tue Sep 27, 2005 9:50 am
by Lord-Bandu
ahhhhhh! if you had read thro other 2 threads you will know ;).

basically, there are 3 spawn paths for the rebels ...all inside the mon cali hangar ... when 1 space station is destroyed the rebs lose a spawn path (that doesnt really affect the rebs) ...BUT once all 3 are destroyed the rebs have no spawn paths left....therefore losing. The rebs will ahve a larger reinforcement count but they have to wipe out the imps to win ..while defending the stations.


There are no CP's to capture .... this is a new type of gameplay - attack / defend

Posted: Tue Sep 27, 2005 10:07 am
by Joe-B-Wan
And if you successfully attack/defend, you win a big bag of Skittles, right!?!

Mmmmmm, Skittles!!! (Drools profusely like Homer Simpson) :P

This map is looking better all the time. Love the A-Wings! I really like how you're setting up the objectives. I hope you can get the AI to play it like that.


Bandu Rox!!! :twisted: :twisted:

Posted: Tue Sep 27, 2005 1:59 pm
by Bobafett16
cool! wow i am waiting to play it,it is guna be a AWSOME MAP!!!

Posted: Tue Sep 27, 2005 3:02 pm
by Ace_Azzameen_5
@Nimlot Is there some sort of limit(due to a glitch?) to how many pages a thread can have? There must be.
That might deserve an announcement thread, to explain people not to be the umpteenth poster or something.


Nimlot's Response: Kinda, we're not sure why its happening for sure, but threads are getting corrupted, and it usually is happening in the larger threads. When a thread does get corrupted, we have to manually split it and lock the old one so it can still be viewed.

Guru said : i think all of these stemmed from one days site webspace being full since gt was at the 5 gig max. I enlarged it and it shouldnt show up again. master nimlot will be in charge of splitting topics otherwise until I find another reason for them, but as of this post. I dont see any with corruption.
*EDITED BY NIMLOT(I presume)*
*EDIT* Thats freaky. . .

Posted: Tue Sep 27, 2005 9:42 pm
by Schizo
Wow... I really started something with that Skittles thing, didn't I?

Posted: Wed Sep 28, 2005 12:35 am
by Lord-Bandu
Ok , Iv added a bigger space station that allows you to land on and fight on the platform or inside . dont expect hallways or different rooms etc .. (expect that for my bf2 maps ;) ) .. its just 1 room ,which looks as tho its gonna be some kind of reactor.

Still gotta decide how this is gonna be implemented into the game ...could be a cp or a reactor that once destroyed turns off the shields of the 3 space stations .

progress is pretty good after that setback.

Posted: Wed Sep 28, 2005 6:18 am
by maxloef
me likes me like maybe a public beta?

Posted: Wed Sep 28, 2005 12:34 pm
by Bobafett16
when is the release date? i am looking forwerd to this map!

Posted: Wed Sep 28, 2005 1:23 pm
by Teff17
so is this going to be one of the best BF 1 maps of all time?

Posted: Wed Sep 28, 2005 1:26 pm
by Alpha
Of course. :P From the screenshots in the previous threads, there is no doubt in that. :)

Posted: Wed Sep 28, 2005 2:55 pm
by Schizo
So... I take it the alpha's been delayed, huh? Any chance of it being out by Friday? I hope so; it'd make a great birthday gift.*



* Saturday, to be precise.

Posted: Wed Sep 28, 2005 9:52 pm
by Lord-Bandu
A look at the Reactor station (the big 1) ... iv textured inside ...now im to finish texturing the outside.

Image


the red 'bubbles' are shields .

Posted: Wed Sep 28, 2005 9:55 pm
by geoman777
wow looks awesome :shock:

Posted: Wed Sep 28, 2005 10:00 pm
by Kaos4
Woah!!!!! Amazing, spectacular AWESOME!!!! That looks AWESOME.

Posted: Wed Sep 28, 2005 10:02 pm
by Ace_Azzameen_5
Based on the fact that starship shields in other games, and in movies, are invisible and their collision surface matches the surface of the vessel, I suggest you switch to the droideka shield with no fx. I think it isn't actually a sphere, but am not sure. The only reason a projection shield like that is ever used is to cover an area, not just protect an objecct.