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Re: Tatooine: Outpost (beta out)
Posted: Sun Feb 27, 2011 8:13 pm
by skelltor
Thats allright pain is worth this map XD I think it might be seeing that one texture so much just everywhere
Re: Tatooine: Outpost (beta out)
Posted: Sun Feb 27, 2011 8:41 pm
by Jendo7
Do you think if I added the random day/night skies to more modes, that might help. That's if people would like that. I think I've only got it for the two hero assault modes, CW XL and DTII conquest at the moment, and then just the night sky for hunt.
Re: Tatooine: Outpost (beta out)
Posted: Sun Feb 27, 2011 8:55 pm
by skelltor
Maby but do what you want with your map idk if i might be the only persons who has this problem it might be my screen resolution.
Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 10:23 am
by Jendo7
No, you're right. Thanks Skeltor.
Anyway, Thanks to everyone for the feedback so far, it has been really helpful. So this is just an update on issues I've resolved.
The canyon rocks no longer have collision issues. Anakin now has a low rez texture, and I'm going to give Luke a lightsaber, although it's not accurate to ANH, I think it would improve gameplay, and at the moment it's too much like a regular unit. He will still have a blaster though. I've also resolved a few minor issues such as the strikedroid localization, and the out of bounds voicover for the Tuskens.
Next on the list is improving CTF mode.
Also, initially I wasn't going to add BFX CW, as eventually I want to add support for Sky_216's Last Days mod. However I can still add support for BFX, and there will still be space for Last Days for a future updated version. I can therefore add support for BFX CW if people would like it.
Otherwise I wont, if people think there is enough, and are happy with the way it is.
Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 10:27 am
by skelltor
If your interreasted you could add bfsm as it is close to done.
Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 11:17 am
by AgentSmith_#27
Just a thought here- you could edit luke's .combo so he's not like a jedi master, jumping everywhere and a saber expert.. you could make it so there's just a few swings
Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 2:04 pm
by Anakin
Ok i'm glad to play this map here my critic of CW conquest:
i hope that helps you
Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 2:53 pm
by Lephenix
First he isn't modeler , so that's not his models , but kinetos for the sword , codarez for the antena and the pistol . And 2nd , the antena is black ,not white

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Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 4:41 pm
by Jendo7
skelltor wrote:If your interreasted you could add bfsm as it is close to done.
Thanks for the offer skeltor. I wont this time, but I'm really looking forward to your mod, it's looking really good.
AgentSmith_#27 wrote:Just a thought here- you could edit luke's .combo so he's not like a jedi master, jumping everywhere and a saber expert.. you could make it so there's just a few swings
That's a great idea, thanks
Anakin wrote:Ok i'm glad to play this map here my critic of CW conquest:
i hope that helps you
I have to agree with lephenix on this one. I actually really like the vibrosword, and it looks like it has been used i.e. patina on the blade, so I wouldn't really want to change it. In my opinion Kinetosimpetus did an awesome job with the model and textures, and I wouldn't even contemplate changing them. Thanks for the offer though.
I also think the Jet trooper's side arm is fine, and wouldn't want to give the pistol a similar anim to Cody, as there should be a difference from the regular units.
Edit: Although, I might give the DC-15 side arm to Cody instead, and give the DC-17 Hand Blaster to the Jet Trooper, as Marvel4 pointed out it doesn't really fit.
Anyway, thanks for the feedback Anakin, it has been helpful. I'm glad you liked the sandstorm, and there will be wind sounds in version one as well

Thanks again, and you did a great job on the Magnaguard skins

Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 4:51 pm
by kinetosimpetus
I just thought of something. Do you have any kind of ambient wind sound on the map?
I haven't played it yet.
Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 4:53 pm
by Jendo7
Not at the moment, but I have been thinking about it.
Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 6:13 pm
by Marvel4
Ugh, about the jet troopers pistol: I don't like it. Why should he use the weapon of the republic commandos?
Re: Tatooine: Outpost
Posted: Mon Feb 28, 2011 6:41 pm
by Jendo7
You have a point, I might give it to Cody instead and swap it for DarthD.U.C.K.'s DC-17.
Edit: Luke now has a lightsaber and gun. I've used some of Mace Windu's animation set and combo but have excluded saber throw, and jumpattack. It's much better than I thought it would be
Edit2: I now have wind sounds added to the map thanks to Kinetosimpetus

Re: Tatooine: Outpost
Posted: Tue Mar 01, 2011 11:22 am
by DarthD.U.C.K.
@anakin: how exactly look the assassinblades more like metal now? you oistly changed the levels a bit and increasing the contrast on the upperarmblade.
Re: Tatooine: Outpost
Posted: Tue Mar 01, 2011 11:59 am
by Anakin
in my opinion it looks more like metal than before
@Jendo7: the sword should be really a bit brighter. it looks too dark for this map with this skin
Re: Tatooine: Outpost
Posted: Tue Mar 01, 2011 1:22 pm
by Jendo7
My take on it is if the droids had an outpost in the desert, I don't think the vibroblade would have a shiney metal blade, it would be weathered, and worn down. Anyway, we'll have to disagree on that point.
Update: I've improved ctf markedly, and the AI now move much better, and capture flags. I think the problem lay in the fact that I still had the local sides for this mode, so it confused the AI's objectives. Hence, they have been removed.
So, If no one else has anymore feedback, I'll be uploading version one to SWBFiles, hopefully by this evening after I wrap a few thing's up. Unfortunately I have still been unable to get the mini-map to appear in game, and I have no idea what the problem is as I've got them working before.
Re: Tatooine: Outpost
Posted: Tue Mar 01, 2011 2:43 pm
by CalvaryCptMike
Jendo7 Said:
My take on it is if the droids had an outpost in the desert, I don't think the vibroblade would have a shiney metal blade, it would be weathered, and worn down. Anyway, we'll have to disagree on that point.
Well, any good droid commando would know to keep his blade well polished and cleaned
Thus shiny would actually be more realistic, but would look odd in a desert map.
Jendo7 Said:
So, If no one else has anymore feedback, I'll be uploading version one to SWBFiles, hopefully by this evening after I wrap a few thing's up. Unfortunately I have still been unable to get the mini-map to appear in game, and I have no idea what the problem is as I've got them working before.
COOL!!!

Can't wait.
Just one tip: Before posting the download link download it yourself and check to make sure it was correctly uploaded.
Great Map!

Re: Tatooine: Outpost
Posted: Tue Mar 01, 2011 3:50 pm
by commander501stappo
CalvaryCptMike wrote:Just one tip: Before posting the download link download it yourself and check to make sure it was correctly uploaded.
That's not needed, cause on that site
all maps and mods are getting tested by the staff before it will be public.
@Jendo7: I'm really sorry, but I haven't got to test your map yet, because I've recently bought Minecraft, so SWBF II have been kinda un-touched. And now that you're uploading it, it wont be needed, again, I'm sorry.
Re: Tatooine: Outpost
Posted: Tue Mar 01, 2011 4:42 pm
by [Padawan]Helkaan
Can't wait to see the final version on SWBFiles

Re: Tatooine: Outpost
Posted: Tue Mar 01, 2011 7:12 pm
by Jendo7
commander501stappo wrote:CalvaryCptMike wrote:Just one tip: Before posting the download link download it yourself and check to make sure it was correctly uploaded.
That's not needed, cause on that site
all maps and mods are getting tested by the staff before it will be public.
@Jendo7: I'm really sorry, but I haven't got to test your map yet, because I've recently bought Minecraft, so SWBF II have been kinda un-touched. And now that you're uploading it, it wont be needed, again, I'm sorry.
No, don't worry, it's no problem at all. I had so many beta testers, I had more than enough feedback.
Edit: I've just uploaded version 1.0. Unfortunately I have had to delete the Dewback from the sides folder as I did not have permission from Revan Software to use it, and that is the policy of SWBFFiles. I've also had to delete some weapon .wav sounds that are also from Revan Software.
Not that anyone would, but for this reason could I please ask everyone who beta tested the map,
not to upload that version to any sites, as I haven't had permission from Revan Software to release these assets that are included in the beta. Thank you