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How to add Lowrez mesh's to your mod map (tutorial)

Posted: Tue Nov 20, 2007 12:35 pm
by Gogie
I didn't see a tut for this anywhere on the site so I figured i'd make one.

First create your object in high resolution so you have an idea of what your low rez should look like, for this example we will use a sphere and the default textures.

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next create your low resolution model for this we will also use a sphere, just a really, really low poly sphere...

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make sure the low rez model is not larger than the high rez, make it as you would a shadow mesh.

next, rename your low rez model whatever your high rez model is but with a _lowrez after it. for this we use sphere_lowrez, then hide the object as you would a shadow mesh.

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export and play your map...

the sphere looks like this at far range (I set my LOD distance to 12 for a better photo)
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and at close range

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Re: How to add Lowrez mesh's to your mod map (tutorial)

Posted: Tue Nov 20, 2007 10:50 pm
by Commander_Cody771
Nice tutorial! This is very helpful!! :thumbs:

Re: How to add Lowrez mesh's to your mod map (tutorial)

Posted: Tue Nov 20, 2007 11:10 pm
by Penguin
I always use lowrez_<name> not <name>_lowrez o.O

Re: How to add Lowrez mesh's to your mod map (tutorial)

Posted: Wed Nov 21, 2007 11:57 am
by DarthD.U.C.K.
This has to be in the tutorialthread!

Re: How to add Lowrez mesh's to your mod map (tutorial)

Posted: Wed Nov 21, 2007 4:37 pm
by EGG_GUTS
Very Nice Gogie. This Will come in handy. :wink: