Re: Tentacles/Dreads in SWBF1 Trick
Posted: Sun Aug 08, 2010 1:05 am
You have to model them onto the unit. There is no way to do it without modeling work. That's how all the existing ones were done.
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BF1's capes were static addon meshes.ModTester wrote:So the MSH for the dread addon has to be combined into the regular one? There is no way to trick it into placing a cape onto a different addonjoint?jedikiller32 wrote:You have to model them onto the unit. There is no way to do it without modeling work. That's how all the existing ones were done.