Lightsaber animation help?
Posted: Thu Jun 11, 2015 7:00 pm
My newest idea for a mod is to make the stock JED.lvl be more progressive and less static, so Im basing the 6 units off of the basic classes and the prestige classes from KOTORII. Essentially, I want it to have the Darth Maul animations for one, the obiwan animations for anouther, Aayla for yet anouther, and so on. Do I in the weapon ODF, do I change
to
That?
I did that, and it crashes my game when I play with it. Is there something in the Unit's ODF I need to change? I'm not sure what else to do..
I tried just changing around the lightsaber weapon names in the unit ODF, and that crashed too.
Code: Select all
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_ep3obiwan"Code: Select all
GeometryName = "cis_weap_inf_doublesabre"
ComboAnimationBank = "human_doublesabre sabre cis_hero_darthmaulI did that, and it crashes my game when I play with it. Is there something in the Unit's ODF I need to change? I'm not sure what else to do..
I tried just changing around the lightsaber weapon names in the unit ODF, and that crashed too.