Droideka Roll Damage
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- Benoz
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Droideka Roll Damage
Is it possible to give a droideka roll damage so when you roll over enemies it does damage like with the speederbike?
- AnthonyBF2
- Sith

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Re: Droideka Roll Damage
You would need to set custom CollisionScale values on each enemy ODF class. CollisionScale takes 3 values, as seen in the jet trooper ODF:The66Order66 wrote:Is it possible to give a droideka roll damage so when you roll over enemies it does damage like with the speederbike?
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CollisionScale = "0.0 0.0 0.0"You would apply this to every other character then figure out which number assigns forward/backwards damage and set it to something like 1.0 or 5.0, keep increasing or decreasing until you get the amount of damage you want.
I say experiment because I've never done it, but it should be possible.
I did find a way to prevent starfighters from crashing and dying by using these values in all of my flyer ODFs:
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CollisionScale = "-99.0 0.0 -99.0"I hope someone with more knowledge leaves a comment for both of us, letting us know what each value controls what direction.
- Benoz
- Corporal

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Re: Droideka Roll Damage
Thanks for the fast reply. I'll definitely check it out!
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MileHighGuy
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Re: Droideka Roll Damage
Try
CollisionInflict = "50"
in the droideka odf
also for an explanation of collisionacale
https://sites.google.com/site/swbf2modt ... sion_notes
CollisionInflict = "50"
in the droideka odf
also for an explanation of collisionacale
https://sites.google.com/site/swbf2modt ... sion_notes
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Droideka Roll Damage
Lmao, this is a real function?MileHighGuy wrote:CollisionInflict = "50"
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MileHighGuy
- Jedi

- Posts: 1194
- Joined: Fri Dec 19, 2008 7:58 pm
Re: Droideka Roll Damage
yes. Its used in the tauntaun ODF and it works (when I tested with tauntaun).
