Missing dtshell.lvl [Solved]
Posted: Sun Oct 04, 2015 7:37 pm
I get the following error when I start my map:
(Bold is the error, top and bottom bits are for context.) As you can see, this error is occurring when I run modtools, but isn't fatal until I run my map. Other maps work fine. Also I never put a folder called BDT into addon, nor can I imagine why the game is searching for a shell in there.
Performed a manual clean of my map project, remunged, same error. Any help would be appreciated, thanks.
Edit - I guess it won't go bold. Oh well, its easy to pick out.
Code: Select all
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
[b] Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open ..\..\addon\BDT\data\_LVL_PC\dtshell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit [/b]
Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_mainPerformed a manual clean of my map project, remunged, same error. Any help would be appreciated, thanks.
Edit - I guess it won't go bold. Oh well, its easy to pick out.