I don't think so. But my main focus right now is getting a new mine model working. See i have the default mine working properly, even with modified stuff in it. Like GeometryName = "mine.msh"
But it still shows up like a normal mine. Here's the odf.
[WeaponClass]
ClassParent = "arc_weap_inf_mine_dispenser"
GeometryName = "mine.msh"
[Properties]
//NextCharge = 0.99
OrdnanceName = "com_weap_inf_landmine"
//************************************************
//***************** SOUND ************************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
//ReloadSound = "com_weap_inf_equip_med"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
OverheatSound = ""
OverheatSoundPitch = ""
OverheatStopSound = ""
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_squat"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
My arc_weap_inf_mine_dispenser.
[WeaponClass]
ClassLabel = "dispenser"
[Properties]
RoundsPerClip = "1"
ReloadTime = "1.25"
//AnimationBank = "grenade"
OffhandWeapon = 1
TrackingSound = ""
ShotDelay = "0.0"
MaxItems = "4.0"
AutoAimSize = "1.0"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.5"
MinStrength = "0.3"
MaxStrength = "0.4"
//MaxPressedTime = "1.5"
It's just a renamed com_etc.
Am i missing a file? I know I'm missing somehting but i don't know what. Also I'm trying to get the smoke grenade to be seperate thing instead of all thermal detennators are smoke grenades.
Here's the info...
First all the files...
arc_weap_inf_thermaldetonator
[WeaponClass]
ClassParent = "smk_weap_inf_thermaldetonator"
GeometryName = "smokegrenade.msh"
[Properties]
OrdnanceName = "rep_weap_inf_thermaldetonator_ord"
//************************************************
//******************* SOUND *****************
//************************************************
FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_sm"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
arc_weap_inf_thermaldetonator_exp
[ExplosionClass]
ClassParent = "com_weap_inf_thermaldetonator_exp"
[Properties]
smk_weap_inf_thermaldetonator
[WeaponClass]
ClassLabel = "grenade"
[Properties]
GeometryName = "smokegrenade"
HighResGeometry = "smokegrenade"
OffhandWeapon = 1
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "0"
TargetBuilding = "0"
MinRange = "12"
OptimalRange = "18"
MaxRange = "24"
LockOnRange = "30.0"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "1"
ReloadTime = "0.0"
ShotDelay = "1.3"
ShotElevate = "0.21"
MaxPressedTime = "0.0"
InitialSalvoDelay = "0.51"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
ChargeRateLight = "1.0"
MaxChargeStrengthLight = "1.0"
ChargeDelayLight = "0.0"
ChargeRateHeavy = "1.0"
MaxChargeStrengthHeavy = "0.25"
ChargeDelayHeavy = "1.45"
RecoilLengthLight = "0.1"
RecoilLengthHeavy = "0.1"
RecoilStrengthLight = "0"
RecoilStrengthHeavy = "0"
//************************************************
//******************* SOUND *****************
//************************************************
FireSound = "com_weap_throw"
FireEmptySound = "com_weap_inf_ammo_empty"
I think that's it. Thanks 4 the helP!