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Disguise Kit Causing Crashing

Posted: Mon Dec 07, 2009 5:29 am
by Abiter
I've found that using a disguise kit on multiplayer has been causing everyone exept the host to crash i was wondering if anyone else has encountered this and found a solution?

Re: Disguise Kit Causing Crashing

Posted: Mon Dec 07, 2009 5:37 am
by Maveritchell
A) Don't die with the disguise kit on
B) Don't use the disguise kit in multiplayer

There aren't really any other solutions as the disguise kit weapon is pretty much a one-trick pony.

Re: Disguise Kit Causing Crashing

Posted: Mon Dec 07, 2009 11:23 am
by Teancum
Yep -- it's unfortunate too. It's a cool little feature. Problem is that the disguise is 100% exe code, meaning no amount of lua coding can fix it. The best LUA could do is replace it entirely, but I don't think anyone's jumping on the bandwagon to do that.

Re: Disguise Kit Causing Crashing

Posted: Mon Dec 07, 2009 3:44 pm
by 501st_commander
Maveritchell wrote:A) Don't die with the disguise kit on
What will it do if you die?

Re: Disguise Kit Causing Crashing

Posted: Mon Dec 07, 2009 5:12 pm
by Fiodis
Abiter wrote:I've found that using a disguise kit on multiplayer has been causing everyone exept the host to crash

Re: Disguise Kit Causing Crashing

Posted: Mon Dec 07, 2009 7:05 pm
by RogueKnight
Teancum wrote:Yep -- it's unfortunate too. It's a cool little feature. Problem is that the disguise is 100% exe code, meaning no amount of lua coding can fix it. The best LUA could do is replace it entirely, but I don't think anyone's jumping on the bandwagon to do that.
How would one go about doing that?

Re: Disguise Kit Causing Crashing

Posted: Mon Dec 07, 2009 7:39 pm
by Fiodis
You would have to use SetClassProperty to change a unit's msh.

Re: Disguise Kit Causing Crashing

Posted: Tue Dec 08, 2009 4:51 pm
by Master_Ben
... but that would affect all units of that type, right?

Re: Disguise Kit Causing Crashing

Posted: Tue Dec 08, 2009 5:15 pm
by myers73
you could probably use SetProperty()

Re: Disguise Kit Causing Crashing

Posted: Tue Dec 08, 2009 7:39 pm
by Fiodis
MSH isn't an instance property. It's a class property. It would affect all units of that odf.