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Texture options [Solved]

Posted: Sat Oct 14, 2006 8:52 pm
by Galactic_Marine
I'm about to export some models with XSI Mod Tools, so that someone with foundation can export them into msh, and so I tried a test run on my models: I exported them in .xsi format, imported them in a new scene file, but all my texture options, such as texture repeats, had been ignored. The models came in a standard texture wrap. How do I make XSI understand that I want my texture options preserved?

RE: texture options

Posted: Sat Oct 14, 2006 9:06 pm
by minilogoguy18
you need to freeze all polygon meshs so that the cunstruction history stays the way it is and doesnt get reversed.

Posted: Sat Oct 14, 2006 9:10 pm
by Galactic_Marine
ummm...how do I?

Posted: Sat Oct 14, 2006 10:49 pm
by Galactic_Marine
I tried it, but it still doesn't work....is there anything I could have done wrong during the texturing procedure that could have screwed it up?

Posted: Sat Oct 14, 2006 11:31 pm
by minilogoguy18
not freezing the textures with ctrl+F while the texture editor window is open.

Posted: Sat Oct 14, 2006 11:51 pm
by Galactic_Marine
I tried that and it still doesn't work...ok, here is an example of what I did:

1. create sphere
2. select polygons
3. Render>Get texture>Image
4. select texture
5. select a texture projection
6. go to advanced and change texture repeats
7. open a window as a texture editor and hit ctrl+f
8. select the model and hit freeze on the bar on the right side
9. export model as .xsi

Posted: Sun Oct 15, 2006 1:39 am
by JabbaLovesLava
Well, before doing step 2, you need to give the model Unique UVs.

Posted: Sun Oct 15, 2006 3:19 pm
by Galactic_Marine
I did that and it still doesn't work...are any non-standard export options required or not allowed?

EDIT
also when I export my models, I use polygons on the polygon type option, but it still imports in triangles...could that also be part of the problem? Please help me, I worked very hard on these models....

Posted: Sun Oct 15, 2006 5:29 pm
by Qdin
I assume you've exported asd .XSI*? That's a curse for other versions than above 5.0 of XSI: it triangulates the model and more or less doubles the polycount.

it sometimes also screws up the UV maps :?

Posted: Sun Oct 15, 2006 6:25 pm
by Galactic_Marine
well there's no other format you can export as...will that affect the textures anyway?

Posted: Sun Oct 15, 2006 6:36 pm
by minilogoguy18
it only gets like that qdin if you either have the settings so they export that way or if your exporting or importing to or from mod tools, otherwise i could export a model to .xsi with XSI 5 and someone with 5.11 could import it with ALL the same data as my scene.

Posted: Tue Oct 17, 2006 11:03 pm
by Galactic_Marine
ummm....could I send a scene file?

EDIT
can somebody who uses Mod tools please give me a detailed walkthrough of how you export your models?

Posted: Wed Oct 18, 2006 10:57 am
by minilogoguy18
right click on the model and do File|Export|dotXSI

Posted: Wed Oct 18, 2006 11:47 am
by Galactic_Marine
never mind, I solved the problem already....my models are now ready for conversion to .msh!