Grenade Launcher problem
Posted: Fri Dec 18, 2009 10:23 am
I'm trying to make a grenade launcher that functions sort of like a hallway clearer, when you shoot it, it arcs, not as short as the grenade launcher, but about the length of a tantive hallway, and on impact, it creates a blast radius of about the width of a tantive hallway, and everything in that radius is pushed over and given 300 points of damage.
I put together my ODF, basically a combination of the grenade launcher and rocket launcher, but it still only functions as a rocket launcher, having a very small radius, and only effecting the target area if you hit it dead on or very close to it. It shoots like a regular rocket launcher, no arc, but everything else works. Here's my three odf's, any help you can offer would be useful.
Weapon ODF;
Weapon ord;
Weapon exp;
EDIT: If my explination was unclear, think of what i'm trying to create as a rocket propelled push grenade.
I put together my ODF, basically a combination of the grenade launcher and rocket launcher, but it still only functions as a rocket launcher, having a very small radius, and only effecting the target area if you hit it dead on or very close to it. It shoots like a regular rocket launcher, no arc, but everything else works. Here's my three odf's, any help you can offer would be useful.
Weapon ODF;
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