Page 1 of 1

looping effects

Posted: Mon Feb 16, 2009 10:53 pm
by YaNkFaN
I'm working with the smoke_billow effect from geonosis is there a way to make it loop using PE or otherwise so that it just doesn't disappear 10 seconds after the game starts?

Re: looping effects

Posted: Mon Feb 16, 2009 11:04 pm
by Maveritchell
Set the particle count to -1.