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Full list of ODF parameters, and what they can be used in?

Posted: Wed Apr 15, 2009 4:03 pm
by giftheck
Does somebody have a complete and comprehensive list of ODF parameters in BF1, and their functions, where they can be used etc...? The documentation only listed them, not what their input is, and I'm sure the documentation did not list them all, and also whether you can mix-and-match some commands.

Re: Full list of ODF parameters, and what they can be used in?

Posted: Wed Apr 15, 2009 5:49 pm
by RepSharpshooter
Try fred's site, look for odf parameters.txt

http://www.secretsociety.com/forum/downloads/BF2Docs/

Re: Full list of ODF parameters, and what they can be used in?

Posted: Thu Apr 16, 2009 3:52 am
by giftheck
Thanks, I'll give it a go.

Re: Full list of ODF parameters, and what they can be used in?

Posted: Thu Apr 16, 2009 3:19 pm
by hypshadowthehedgehog
the only problem for me is that the list mostly applies to BF@. Is there one for BF1

Re: Full list of ODF parameters, and what they can be used in?

Posted: Thu Apr 16, 2009 3:56 pm
by giftheck
hypshadowthehedgehog wrote:the only problem for me is that the list mostly applies to BF@. Is there one for BF1
BF@? I think you mean BF2, but holding shift (at least on my keyboard) yields the " symbol.

Re: Full list of ODF parameters, and what they can be used in?

Posted: Thu Apr 16, 2009 5:53 pm
by Teancum
hypshadowthehedgehog wrote:the only problem for me is that the list mostly applies to BF@. Is there one for BF1
No offense or anything, but big deal. So you try a BF2 parameter and it doesn't work. There's your test. Step up and try those out and make a SWBF1 list (and no, there isn't one).

Re: Full list of ODF parameters, and what they can be used in?

Posted: Thu Apr 16, 2009 5:56 pm
by giftheck
Well, that's what I've done. I know for a fact that several parameters do not work/work differently in BF1, but it's a game of trial and error. I'm guessing some of the parameters are mix-and-match despite what the documentation says (apparently you can apply "CanDeflect" to guns, don't know why you'd want to).