Random bone rotation between keyframes
Posted: Sun Jan 25, 2009 4:46 am
im getting those since i started making animations, here are two examples of what i mean:
example one:
i have an animated door with 4 parts/bones. bone_l ;bone_r and bone_l_2 and bone_r_2
bone_x_2 are childs of the approprieated bones. on the first 20 keyframes only the childbones move
on the next the parentbones move and the childbones with them. but in the first frames bone_l moves randomly forward and backward to be on frame 20 in its original position, that doesnt make sense?!
example two:
an unitanim has keys on frames 1, 30 and 60 the left calf bone rotates a bit on the x-axis until frame 30 and then moves back to its original postition until frame 60. but between frame 1 and 30 it randomly rotates on the z-axis!
is this a bug or a logical result of wrong bonerotation/translation?
example one:
i have an animated door with 4 parts/bones. bone_l ;bone_r and bone_l_2 and bone_r_2
bone_x_2 are childs of the approprieated bones. on the first 20 keyframes only the childbones move
on the next the parentbones move and the childbones with them. but in the first frames bone_l moves randomly forward and backward to be on frame 20 in its original position, that doesnt make sense?!
example two:
an unitanim has keys on frames 1, 30 and 60 the left calf bone rotates a bit on the x-axis until frame 30 and then moves back to its original postition until frame 60. but between frame 1 and 30 it randomly rotates on the z-axis!
is this a bug or a logical result of wrong bonerotation/translation?
