Script error [Solved]

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Master Fionwë
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Script error [Solved]

Post by Master Fionwë »

It's probably just me. I'm not finding the issue here, so could someone please point out what's wrong in the script? I keep getting this error, even though I've set it differently several times.

C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\BOG\BOGc_hunt.lua:153: unexpected symbol near `}'
ERROR[scriptmunge scripts\BOG\BOGc_hunt.lua]:Could not read input file.ERROR[scriptmunge scripts\BOG\BOGc_hunt.lua]:Could not read input file. [continuing]
2 Errors 0 Warnings

ERROR[levelpack mission\BOGc_hunt.req]:Expecting bracket, but none was found.
File : munged\pc\bogc_hunt.script.req(1)...

ucft <--
ERROR[levelpack mission\BOGc_hunt.req]:Expecting bracket, but none was found.
File : munged\pc\bogc_hunt.script.req(1)...

ucft <--

2 Errors 0 Warnings
Hidden/Spoiler:
[code]--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveTDM")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1
CIS = 2
-- These variables do not change
ATT = 1
DEF = 2



function ScriptPostLoad()
--force all the human players onto the attacking side


hunt = ObjectiveTDM:New{teamATT = 1, teamDEF = 2, team3 = 3, pointsPerKillATT = 1, pointsPerKillDEF = 1,
pointsPerKill3 = 1,
uberScoreLimit = 250,
textATT = "game.modes.hunt",
textDEF = "game.modes.hunt2",
text3 = "game.modes.hunt3",
multiplayerRules = true, isUberMode = true}

hunt:Start()


hunt.OnStart = function(self)
AddAIGoal(ATT, "Deathmatch", 100)
AddAIGoal(DEF, "Deathmatch", 100)
end

AddDeathRegion("deathregion")
AddDeathRegion("deathregion2")
AddDeathRegion("deathregion3")
AddDeathRegion("deathregion4")
AddDeathRegion("deathregion5")

end

---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()
-- Designers, these two lines *MUST* be first.
SetPS2ModelMemory(4100000)
ReadDataFile("ingame.lvl")

SetMemoryPoolSize ("Combo",100) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",1200) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",1300) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",1300) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",1000) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",10000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

SetMemoryPoolSize("Music", 36)

SetTeamAggressiveness(CIS, 1.0)
SetTeamAggressiveness(REP, 1.0)

ReadDataFile("sound\\geo.lvl;geo1cw")
ReadDataFile("dc:SIDE\\rep.lvl",
--"rep_bldg_forwardcenter",
"rep_fly_assault_dome",
--"rep_fly_gunship",
"rep_fly_gunship_dome",
"rep_fly_jedifighter_dome",
"rep_fly_jedifighter_sc",
"rep_inf_ep3_sniper",
"rep_inf_ep3_arctrooper",
"rep_hero_macewindu",
"rep_hero_aalya",
"rep_hero_keira",
"rep_hero_kiyadimundi",
"rep_hero_obiwan",
"rep_hero_anakin",
"rep_hero_shaakti",
"rep_hero_yoda",
"rep_hero_plokoon",
"rep_hero_luminara")

ReadDataFile("dc:SIDE\\geo.lvl",
"geo_inf_geonosian",
"geo_inf_acklay")

ReadDataFile("SIDE\\jed.lvl",
"jed_master_02")

ReadDataFile("dc:SIDE\\tur.lvl",
"tur_bldg_geoturret")

-- Level Stats

ClearWalkers()
SetMemoryPoolSize("EntityWalker", 8)
AddWalkerType(0, 3) -- 8 droidekas (special case: 0 leg pairs)
AddWalkerType(2, 2) -- 2 spider walkers with 2 leg pairs each
AddWalkerType(3, 2) -- 2 attes with 3 leg pairs each
SetMemoryPoolSize("Aimer", 120)
SetMemoryPoolSize("AcklayData", 180)
SetMemoryPoolSize("BaseHint", 470)
SetMemoryPoolSize("CommandWalker", 0)
SetMemoryPoolSize("EntityFlyer", 4)
SetMemoryPoolSize("EntityHover", 12)
SetMemoryPoolSize("EntityLight", 50)
SetMemoryPoolSize("MountedTurret", 12)
SetMemoryPoolSize("Obstacle", 700)
SetMemoryPoolSize("PassengerSlot", 2)
SetMemoryPoolSize("PathNode", 100)
SetMemoryPoolSize("TreeGridStack", 830)
SetMemoryPoolSize("SoldierAnimation", 1500)


SetSpawnDelay(10.0, 0.25)

SetupTeams{

rep = {
team = REP,
units = 34,
reinforcements = -1,
soldier = { "rep_hero_obiwan",1},
pilot = { "rep_hero_anakin",1},
assault = {"rep_hero_luminara",1},
sniper = { "rep_hero_shaakti",1},
marine = { "rep_hero_kiyadimundi",1},
engineer = { "rep_hero_aalya",1},
officer = {"rep_hero_macewindu",1},
special = { "rep_hero_plokoon",1},
AddUnitClass(1, "rep_hero_keira",1)
}
}

cis = {
team = CIS,
units = 160,
reinforcements = -1,
soldier = { "geo_inf_geonosian",60},
assault = { "geo_inf_acklay",100}
}
}

-- Local Stats
AddAIGoal(3, "Deathmatch", 100)
SetTeamName(3, "local")
SetUnitCount(3, 160)
AddUnitClass(3, "geo_inf_geonosian", 80)
AddUnitClass(3, "geo_inf_acklay", 80)


SetTeamAsFriend(ATT, DEF)
SetTeamAsFriend(DEF, ATT)
SetTeamAsEnemy(ATT, 3)
SetTeamAsEnemy(3, ATT)
SetTeamAsEnemy(DEF, 3)
SetTeamAsEnemy(3, DEF)



ReadDataFile("dc:BOG\\geo1.lvl", "geo1_hunt")

SetDenseEnvironment("false")
SetMinFlyHeight(-65)
SetMaxFlyHeight(150)
SetMaxPlayerFlyHeight(250)



-- Birdies
--SetNumBirdTypes(1)
--SetBirdType(0.0,10.0,"dragon")
--SetBirdFlockMinHeight(90.0)

-- Sound

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\geo.lvl", "geo1cw")
OpenAudioStream("sound\\geo.lvl", "geo1cw")

-- SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
-- SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
-- SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
-- SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

-- SetLowReinforcementsVoiceOver(REP, REP, "rep_off_defeat_im", .1, 1)
-- SetLowReinforcementsVoiceOver(REP, CIS, "rep_off_victory_im", .1, 1)
-- SetLowReinforcementsVoiceOver(CIS, CIS, "cis_off_defeat_im", .1, 1)
-- SetLowReinforcementsVoiceOver(CIS, REP, "cis_off_victory_im", .1, 1)

SetOutOfBoundsVoiceOver(1, "repleaving")
SetOutOfBoundsVoiceOver(2, "cisleaving")

SetAmbientMusic(REP, 1.0, "rep_geo_amb_hunt", 0,1)
-- SetAmbientMusic(REP, 0.99, "rep_GEO_amb_middle", 1,1)
-- SetAmbientMusic(REP, 0.1,"rep_GEO_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_geo_amb_hunt", 0,1)
-- SetAmbientMusic(CIS, 0.99, "cis_GEO_amb_middle", 1,1)
-- SetAmbientMusic(CIS, 0.1,"cis_GEO_amb_end", 2,1)

SetVictoryMusic(REP, "rep_geo_amb_victory")
SetDefeatMusic (REP, "rep_geo_amb_defeat")
SetVictoryMusic(CIS, "cis_geo_amb_victory")
SetDefeatMusic (CIS, "cis_geo_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--ActivateBonus(CIS, "SNEAK_ATTACK")
--ActivateBonus(REP, "SNEAK_ATTACK")

SetAttackingTeam(ATT)

--Opening Satalite Shot
--Geo
--Mountain
AddCameraShot(0.996091, 0.085528, -0.022005, 0.001889, -6.942698, -59.197201, 26.136919)
--Wrecked Ship
AddCameraShot(0.906778, 0.081875, -0.411906, 0.037192, 26.373968, -59.937874, 122.553581)
--War Room
AddCameraShot(0.994219, 0.074374, 0.077228, -0.005777, 90.939568, -49.293945, -69.571136)
end[/code]

Thanks in advance.
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AceMastermind
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Re: Script error

Post by AceMastermind »

C:\BF2_ModTools\ToolsFL\Bin\luac.exe: ..\..\common\scripts\BOG\BOGc_hunt.lua:153: unexpected symbol near `}'
You have an unexpected symbol on line 153 in your LUA.
It looks like you have too many closing brackets "}".
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RE: Re: Script error

Post by Teancum »

If it's hard to find it, open the lua in notepad, then hit CTRL+G (GoTo) and put in 153.
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RE: Re: Script error

Post by FragMe! »

delete the } that is here it is extra
rep = {
team = REP,
units = 34,
reinforcements = -1,
soldier = { "rep_hero_obiwan",1},
pilot = { "rep_hero_anakin",1},
assault = {"rep_hero_luminara",1},
sniper = { "rep_hero_shaakti",1},
marine = { "rep_hero_kiyadimundi",1},
engineer = { "rep_hero_aalya",1},
officer = {"rep_hero_macewindu",1},
special = { "rep_hero_plokoon",1},
AddUnitClass(1, "rep_hero_keira",1)
}
}

cis = {
team = CIS,
units = 160,
reinforcements = -1,
soldier = { "geo_inf_geonosian",60},
assault = { "geo_inf_acklay",100}
}
}
Master Fionwë
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RE: Re: Script error

Post by Master Fionwë »

Okay, I'll try that. Thanks.

EDIT: Nope, didn't work.
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Post by MercuryNoodles »

Same error, same line, or same error, different line? Why I ask is because I noticed this in a piece someone pulled from your lua to show the error at line 153.

Code: Select all

cis = {
team = CIS,
units = 160,
reinforcements = -1,
soldier = { "geo_inf_geonosian",60},
assault = { "geo_inf_acklay",100}
}
} 
You may want to fix this one as well.
Master Fionwë
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Post by Master Fionwë »

Same error, different line. That was one error, thanks, but this was the biggest:
rep = {
team = REP,
units = 34,
reinforcements = -1,
soldier = { "rep_hero_obiwan",1},
pilot = { "rep_hero_anakin",1},
assault = {"rep_hero_luminara",1},
sniper = { "rep_hero_shaakti",1},
marine = { "rep_hero_kiyadimundi",1},
engineer = { "rep_hero_aalya",1},
officer = {"rep_hero_macewindu",1},
special = { "rep_hero_plokoon",1},
AddUnitClass(1, "rep_hero_keira",1)
},

cis = {
team = CIS,
units = 160,
reinforcements = -1,
soldier = { "geo_inf_geonosian",60},
assault = { "geo_inf_acklay",100}
}
}
There should be a comma there.
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