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Squirrel7Hunter

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Post by Squirrel7Hunter »

ok , i was trying to get the terrain above a snow bunker but then it blocks the path into the mountain? how do i make it so it can goes inside the mountain without lowering the terrain below the bunker?



also , when i save a map in zeroedit , which folder do i save it in so i can munge it and turn it itno a real map ?



another question too. how do i turn an object , if its facing north, how do i make it face east?

and are all the vehicles in the shipped worlds/lets say geonosis/world 1/ ODF files/ are they in there?
Astute
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Post by Astute »

Forgive me if i'm too descriptive with these answers.


>1: The bunker has a terrain cutter which automatically takes away the terrain so you can underground objects. best way i found instead of trying to get rid of it is find an object to place on top of the bunker, mabye a wall or mabye conceal the missing landscape all together.
>2: Save to the Data(modname)\Worlds\(modname)\World1\modname.wld file.
>3: To turn an object, hold down the x key and use the mouse.
>4: All of the vehicle files are stored in their respective sides which are found in sides folder in the assets, from there you just pick a side and search for the vehicles file. Note that if your going to use a vehicle you'll have to take the (vehicle).odf file as well as its subfiles(its meshes and art files).
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Post by Epena »

Astute, if it were a tunnel going into a cliff face, is there any way to make that work without the entire Bespin building entry crud?
Tedarm92

RE: More qustions

Post by Tedarm92 »

when you launch the editor with your map, the first camera view is north so, whichever way u are facing when the editor comes up, that is north.
Squirrel7Hunter

Post by Squirrel7Hunter »

so when i save my zero edit file , do u mean the main data file for the BFbuilder or do i have to go into my map folder?
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Post by Astute »

Sry for the slow reply,
Epena: If you mean without a bunker like look, just a basic tunnel, you can find a good one in the Assets\Shipped_Worlds\Rhen_Var folder, search for rhn1_prop_tunnel_entrance. From there just gather the approporiate .msh and .tga files. Otherwise if you just mean a spot in the terrain thats open, i'm not really sure how to make terrain cutters.

Squirrel7Hunter: Yeah, its your zeroeditor file, the .wld file. when saving just save over the previous .wld folder in there. Just as a side note on .wld files, remember to keep backups, too many maps are lost to corruption.
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Post by Epena »

If that RNV tunel doesn't have a cutter on it, then that won't help. Ah, well.
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Post by Astute »

I'm pretty sure that it has a cutter, and i believe there are two tunnel entrances on rhen var harbor. If ice doesn't suit you, you could always reskin it to look muddy or even metallic.
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