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Re: Terminator!
Posted: Thu Jul 30, 2009 8:25 pm
by Fierfek
You should probably start a topic in the Modding forum.
But, to get you started, you have these errors:
Your fusion cutter has no geometry. Have you edited the fusion cutter odf? If not, just get the whole MSH folder from the assets folder ALL, if you haven't already.
Re: Terminator!
Posted: Thu Jul 30, 2009 8:28 pm
by DarthSlim
John Connor and Arnold as heroes would be awesome! Or maybe have Arnold as the resistance hero and the T-1000 or the T-X as the machine hero (I know it's not movie accurate, but it would still be cool).
Re: Terminator!
Posted: Thu Jul 30, 2009 8:33 pm
by Labj
I actually was joking but it seems that the idea likes you...
Re: Terminator!
Posted: Thu Jul 30, 2009 9:01 pm
by FragMe!
It shouldn't be crashing your map because others have used them but for the error for the camry
Message Severity: 3
.\Source\GameObject.cpp(1190)
Unrecognized VehicleType "small" in object "camry"
Go into the odf and change vehicle size to medium.
The other pertinent error is the core.lvl error. Did you get any munge errors. Suggest you do a clean and remunge to see if you do get any errors you may have over looked.
Re: Terminator!
Posted: Fri Jul 31, 2009 5:04 am
by Par3210
awesome work! Today I'm leaving for 3 days but I trust you will be getting on brilliantly in that time!

Re: Terminator!
Posted: Fri Jul 31, 2009 1:03 pm
by Fiodis
Fierfek wrote:just get the whole MSH folder from the assets folder ALL
There's no need to get the entire MSH folder, that would be a massive waste of memory. Just get the files that pretain to the fusion cutter.
Re: Terminator!
Posted: Fri Jul 31, 2009 1:23 pm
by Fierfek
Fiodis wrote:Fierfek wrote:just get the whole MSH folder from the assets folder ALL
There's no need to get the entire MSH folder, that would be a massive waste of memory. Just get the files that pretain to the fusion cutter.
Well, right, sorry, I mean to get the folder, munge to make sure it works, then sift out which files you need. That's pretty much what I do.
Re: Terminator!
Posted: Fri Jul 31, 2009 1:30 pm
by Fiodis
Except that you don't even need to munge it first, you just need to copy over the files you need.
It's a lot less work than copying over the whole folder, then deleting everything you don't need.
Re: Terminator!
Posted: Fri Jul 31, 2009 2:40 pm
by RevanSithLord
Are you going for the war based in T2 (year, 2029)? Or in 2018 like in T:Salvation?
If going for T1/T2, I wouldn't give the Terminators M16's. I'd try and get someone to model a 40-watt Westinghouse M-27 Phased Plasma Battle Rifle. Both Resistance and Skynet forces used it alike in the future war. Make sure they fire purple, like in the first two movies of the franchise, if you do get someone to model one that is. Basically, anything that's a Plasma Rifle, use purple. It shouldn't be too confusing, I'd think. :p If you need me to try and make a Terminator skin for your map, I will. I love Terminator, despite what people say about T:SCC and T3 and T:Salvation. :p
Is it possible for someone to make custom animations to get someone to fire underhanded while still being one handed while firing weapons. That'd be more true to the Terminators if used for the Terminator side. As far as Resistance weapons go, I'd say go with at least one class with the M16, but they had a lot of plasma rifles by 2029, I'm guessing, from possibly raiding Skynet facilities. I dunno if anyone else agrees or has another point, but that's just from my point of view and a few suggestions.
Re: Terminator!
Posted: Fri Jul 31, 2009 3:04 pm
by DarthSlim
I think he said the map is right after Judgment Day, so I doubt they'd have plasma weapons yet. Still, that would be really cool to play a map of the 2029 war with plasma weapons, vehicles, destroyed landscapes, all that cool stuff.
Re: Terminator!
Posted: Fri Jul 31, 2009 3:07 pm
by RevanSithLord
Lemme re-read. I'm tired, so I miss a lot of things. XD
Hold on. XD
This map will take place on earth the day the terminators invaded.
D'oh. lol.....wait....invaded? I'd more call it.....
Became self-aware, launched all of the United States nuclear arsenal causing a thermonuclear war because of the other countries counter-attacking with their own arsenal, and then much later is when Skynet brought forth their forces. Cause I don't think Skynet would've been walking around with humanoid models (well, unless you count the T-70's from T2:3D) the exact same day the Earth was aslpoding. But hey, it's your map and still looking good so far.
True, good point, though about the plasma weapons. I hadn't read all of the first post cause I was tired, so yeah. Everyone would be using slug-throwers and missiles at this point, so you would be correct.
Re: Terminator!
Posted: Fri Jul 31, 2009 3:58 pm
by General_Nate
Ok, here is my Munge log.
Any ideas??
Re: Terminator!
Posted: Fri Jul 31, 2009 5:45 pm
by DarthD.U.C.K.
Code: Select all
ERROR[PC_texturemunge 30-grass-textures.tga]:TextureMunge(30-grass-textures:400x250x1): Must have power of two dimensions!
ERROR[PC_texturemunge 30-grass-textures.tga]:TextureMunge(30-grass-textures:400x250x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge houses\houses\brown.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\brown.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\chimney.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\chimney.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\misc_wood_04.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\misc_wood_04.tga]:Attempt to write palette entry to 24-bit image. [continuing]
ERROR[PC_texturemunge houses\houses\m_brickwall1.tga]:Attempt to write palette entry to 24-bit image.ERROR[PC_texturemunge houses\houses\m_brickwall1.tga]:Attempt to write palette entry to 24-bit image. [continuing]
the first two complain the your grass texture isnt a power of two (16x16,512x512, 256x1024 etc.)
and all the other errors complain that the brickwall chimney and brown textures are saved in a somewhat ununderstandable format for battlefornt, but i dont think its the RLE-compression
(all warnings can be ignored)
Re: Terminator!
Posted: Fri Jul 31, 2009 5:48 pm
by General_Nate
I've had those since I've started this, and it worked fine.
All I added to the map before it crashed was the naboo sewers assets.
Re: Terminator!
Posted: Fri Jul 31, 2009 5:51 pm
by DarthD.U.C.K.
you should fix these anyway
and there are no errors concerning them in the log
you can try simply removing them and look if it works
Re: Terminator!
Posted: Fri Jul 31, 2009 10:22 pm
by General_Nate
Yeah, DarthD.U.C.K., I'll try that tomorrow.
Cause I don't think Skynet would've been walking around with humanoid models (well, unless you count the T-70's from T2:3D) the exact same day the Earth was aslpoding. But hey, it's your map and still looking good so far.
I'm a fan of :
"Game play is more important than reality."
And not having killer robots to shoot would cut back on the game play.
However, that said, I will keep to the story as much as possible to keep the Terminator fans happy.
Re: Terminator!
Posted: Fri Jul 31, 2009 10:31 pm
by RevanSithLord
I know, I know. I was just stating what I thought. :p It's looking great, don't get me wrong, man. XD
Re: Terminator!
Posted: Sat Aug 01, 2009 9:32 am
by General_Nate
Hey, thanks! It's alright, man.
EDIT:
Poll time! Should there be vehicles in this map? Like helicopters and stuff?
EDIT:
Ok, it's still not working. It may have somthing to do with the sides.
Here are my odfs:
Terminator Troop:
[Note, I will be changing the sounds.]
Heavy Terminator:
[And again, the sounds will be changed.]
Resistance trooper:
Resistance Medic:
Terminator parent:
[Note the chunkes will be changes.]
Resistance parent:
Do you guys have any ideas??
Thanks!
Re: Terminator!
Posted: Sat Aug 01, 2009 3:24 pm
by RevanSithLord
Could go for a couple of cool vehicles. Maybe an experimental HK Aerial and Tank. A few Huey UH-1 and Little Birds (I think, MH-6?). That'd be cool. Take a bit of modeling and masking to make them look good as they were used. Like the rotors on the helis 'spinning' and the wheels on like a couple of trucks (maybe Technical trucks with .50 cals/Recoilless rifle and/or HMMWV's with .50 cals or TOW missiles). And of course the tracks on tanks. Never saw an M1 Abrams fight against Skynet before. Would be cool. Err, sorry, getting carried away. Might be a bit of work, but hey. :p If you can get a balance, that'd be even cooler. :p
Re: Terminator!
Posted: Sat Aug 01, 2009 3:26 pm
by General_Nate
Hey, if you like the idea that much, you may do it if you like.
EDIT:
Ok, I've tryed
every thing, and it's still not working. I think I should start over... Please guys, can you think of anything?
EDIT:
YES! It works! There was a problem with cp1. But now it works! Yay!