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Problem with incorrect unit textures

Posted: Fri Jan 08, 2010 12:36 am
by SW_elite
I have recently made myself an Incinerator Trooper based off the game, Star Wars: The Force Unleashed, but I have hit a problem. I edited the stormtroopers odf and tga files and i realised when i played the level in the game that the Imperial Stormtrooper and the Shocktrooper use the same texture.

- What I allready tried was copying the stormtroopers texture since it was the one the shocktrooper uses, and renamed it to imp_inf_shocktrooper. Then I went into the odf file for the shocktrooper and changed the texture name in there to imp_inf_shocktrooper. I munged my map and played the level in game and he was still usingn the same stormtrooper texture. I thought I had this one fixed but I obvisously didnt, so can someone help plz :?

Re: What do I do?

Posted: Fri Jan 08, 2010 12:37 am
by genaral_mitch
Did you put a dc:?

Re: What do I do?

Posted: Fri Jan 08, 2010 1:44 am
by SW_elite
no, :oops: thanks for reminding me, but will that fix the whole problem?

Re: What do I do?

Posted: Fri Jan 08, 2010 1:45 am
by Fiodis
Most likely. Why not try it out first before asking?

Re: What do I do?

Posted: Fri Jan 08, 2010 1:46 am
by AQT
From The FAQ / Everything You Need Thread Version 2.0: Using the same model, but with different textures. (simple hex-editting)

@SW_elite: you seriously need to search for your answers first before even posting. You've not been doing that a lot lately.

Re: What do I do?

Posted: Fri Jan 08, 2010 1:49 am
by SW_elite
okay, im sorry :cry:

I acctually did put that dc: thing in the script

Re: What do I do?

Posted: Fri Jan 08, 2010 2:09 pm
by genaral_mitch
...Then what?

Re: What do I do?

Posted: Fri Jan 08, 2010 6:32 pm
by SW_elite
I think I figured it out!!!!

What I thought didnt work :( I did everything that tutorial said with the hex editor but now the stormtrooper isnt in the game?

This really sucks!!! :cry: